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Project Summary

Analyzed 2 days ago. based on code collected 2 days ago.

A C++ library that takes GLSL shaders, does some GPU-independent optimizations on them and outputs GLSL back. Optimizations are function inlining, dead code removal, copy propagation, constant folding, constant propagation, arithmetic optimizations and so on.

Quite a few mobile platforms are weak at optimizing GLSL shaders; and unfortunately they also lack offline shader compilers. So using a GLSL optimizer offline before can make the shader run much faster on a platform like that.

Almost all actual code is Mesa 3D's GLSL2 compiler; all this library does is spits out optimized GLSL back.

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C++
80%
C
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6 Other
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Activity

30 Day Summary

Jul 1 2015 — Jul 31 2015

12 Month Summary

Jul 31 2014 — Jul 31 2015
  • 1946 Commits
    Down -4571 (70%) from previous 12 months
  • 89 Contributors
    Down -102 (53%) from previous 12 months

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