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Analyzed 3 months ago. based on code collected 3 months ago.

Project Summary

A C++ library that takes GLSL shaders, does some GPU-independent optimizations on them and outputs GLSL back. Optimizations are function inlining, dead code removal, copy propagation, constant folding, constant propagation, arithmetic optimizations and so on.

Quite a few mobile platforms are weak at optimizing GLSL shaders; and unfortunately they also lack offline shader compilers. So using a GLSL optimizer offline before can make the shader run much faster on a platform like that.

Almost all actual code is Mesa 3D's GLSL2 compiler; all this library does is spits out optimized GLSL back.

In a Nutshell, GLSL Optimizer...

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6 Other

30 Day Summary

Jun 27 2016 — Jul 27 2016

12 Month Summary

Jul 27 2015 — Jul 27 2016
  • 22 Commits
    Down -1763 (98%) from previous 12 months
  • 7 Contributors
    Down -79 (91%) from previous 12 months


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