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Analyzed about 5 hours ago. based on code collected about 5 hours ago.

Project Summary

A C++ library that takes GLSL shaders, does some GPU-independent optimizations on them and outputs GLSL back. Optimizations are function inlining, dead code removal, copy propagation, constant folding, constant propagation, arithmetic optimizations and so on.

Quite a few mobile platforms are weak at optimizing GLSL shaders; and unfortunately they also lack offline shader compilers. So using a GLSL optimizer offline before can make the shader run much faster on a platform like that.

Almost all actual code is Mesa 3D's GLSL2 compiler; all this library does is spits out optimized GLSL back.

Tags

glsl opengl optimizer shader

In a Nutshell, GLSL Optimizer...

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These details are provided for information only. No information here is legal advice and should not be used as such.

Project Security

Vulnerabilities per Version ( last 10 releases )

There are no reported vulnerabilities

Project Vulnerability Report

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Vulnerability Exposure Index

Many reported vulnerabilities
Few reported vulnerabilities

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About Project Security

Languages

C++
80%
C
18%
6 Other
2%

30 Day Summary

Nov 15 2025 — Dec 15 2025

12 Month Summary

Dec 15 2024 — Dec 15 2025