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Analyzed about 1 year ago. based on code collected about 1 year ago.

Project Summary

A C++ library that takes GLSL shaders, does some GPU-independent optimizations on them and outputs GLSL back. Optimizations are function inlining, dead code removal, copy propagation, constant folding, constant propagation, arithmetic optimizations and so on.

Quite a few mobile platforms are weak at optimizing GLSL shaders; and unfortunately they also lack offline shader compilers. So using a GLSL optimizer offline before can make the shader run much faster on a platform like that.

Almost all actual code is Mesa 3D's GLSL2 compiler; all this library does is spits out optimized GLSL back.

Tags

glsl opengl optimizer shader

In a Nutshell, GLSL Optimizer...

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MIT License
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These details are provided for information only. No information here is legal advice and should not be used as such.

Project Security

Vulnerabilities per Version ( last 10 releases )

There are no reported vulnerabilities

Project Vulnerability Report

Security Confidence Index

Poor security track-record
Favorable security track-record

Vulnerability Exposure Index

Many reported vulnerabilities
Few reported vulnerabilities

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Languages

Languages?height=75&width=75
C++
80%
C
18%
6 Other
2%

30 Day Summary

Dec 30 2019 — Jan 29 2020

12 Month Summary

Jan 29 2019 — Jan 29 2020