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Analyzed 4 months ago. based on code collected 4 months ago.

Project Summary

A C++ library that takes GLSL shaders, does some GPU-independent optimizations on them and outputs GLSL back. Optimizations are function inlining, dead code removal, copy propagation, constant folding, constant propagation, arithmetic optimizations and so on.

Quite a few mobile platforms are weak at optimizing GLSL shaders; and unfortunately they also lack offline shader compilers. So using a GLSL optimizer offline before can make the shader run much faster on a platform like that.

Almost all actual code is Mesa 3D's GLSL2 compiler; all this library does is spits out optimized GLSL back.

Tags

opengl shader optimizer glsl

In a Nutshell, GLSL Optimizer...

Quick Reference

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Languages

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C++
80%
C
18%
6 Other
2%

30 Day Summary

Oct 4 2016 — Nov 3 2016

12 Month Summary

Nov 3 2015 — Nov 3 2016
  • 35 Commits
    Down -21 (37%) from previous 12 months
  • 9 Contributors
    Down -1 (10%) from previous 12 months