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OGRE

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  Analyzed over 3 years ago

OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible 3D engine written in C++ designed to make it easier and more intuitive for developers to produce applications utilizing hardware-accelerated 3D graphics. The class library abstracts all the details of using the underlying ... [More] system libraries like Direct3D and OpenGL and provides an interface based on world objects. [Less]

400K lines of code

23 current contributors

almost 4 years since last commit

142 users on Open Hub

Activity Not Available
4.77273
   
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jMonkey Engine

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  Analyzed about 21 hours ago

What is jMonkeyEngine? jMonkeyEngine is a game engine made for developers who want to create 3D games following modern technology standards. The framework is programmed entirely in Java aimed at wide accessibility and quick deployment to desktop, web, and mobile platforms. Who is jMonkeyEngine ... [More] for? jMonkeyEngine is not a visual “RPG Maker” or a drag-and-drop “FPS mod”. If you are comfortable writing Java code, you can rely on jMonkeyEngine as your next 3D game’s foundation. jMonkeyEngine is a state-of-the-art starting point for any aspiring 3D games developer. [Less]

819K lines of code

40 current contributors

6 days since last commit

57 users on Open Hub

Moderate Activity
4.54839
   
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Sauerbraten

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  Analyzed over 2 years ago

Cube 2: Sauerbraten is a free multiplayer & singleplayer first person shooter, the successor of the Cube FPS.

149K lines of code

2 current contributors

over 2 years since last commit

46 users on Open Hub

Activity Not Available
4.57692
   
I Use This
Licenses: No declared licenses

Irrlicht Engine

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  Analyzed 33 minutes ago

The Irrlicht Engine is a high performance real-time 3D engine written and usable in C++, and also available for .NET languages. It is completely cross-platform, using D3D, OpenGL, and its own software renderers.

400K lines of code

1 current contributors

14 days since last commit

37 users on Open Hub

Low Activity
4.08
   
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Crystal Space 3D

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  Analyzed about 3 hours ago

Crystal Space is a free, cross-platform software development kit for realtime 3D graphics. It supports Windows, Linux, MaxOS/X and more. Though written in C++, other languages like Python can also be used to write programs. Based on a plugin system it's very modular and extended easily. 3D ... [More] rendering is done with OpenGL. Features of the latest as well as older hardware are supported seamlessly. [Less]

3.4M lines of code

0 current contributors

over 7 years since last commit

32 users on Open Hub

Inactive
4.78947
   
I Use This

LuxRender

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  Analyzed over 3 years ago

LuxRender is a free software rendering system for photo-realistic and physicaly unbiased image synthesis. It is written in C++ and built around PBRT, providing a flexible ray tracing core and an extensible object-oriented design. Our goal is to extend PBRT into a complete renderer for artistic ... [More] use, including : - Flexible multi-threading of integrators - GUI with real time tonemapping controls, renderer configuration dialogs, etc... - Robust scene file format and API, exporters for Blender and other 3D packages - Speed optimisations with SSE/SIMD implementation - Semi-programmabe shading/materials & GUI material editor(s) - Physical sky/daylight model - etc... [Less]

460K lines of code

0 current contributors

about 5 years since last commit

20 users on Open Hub

Activity Not Available
4.72727
   
I Use This

Xith3D

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  Analyzed about 3 hours ago

The Xith3d project consists of powerful middleware consisting of a scenegraph and an extensible renderer. The goal is to create a lean and performative scenegraph and renderer while at the same time allowing for extensions and enchancements to all stages of the rendering pipeline. You can think of ... [More] it as a 3D engine. It allows to create games, or any application requiring a 3D visualization. It's versatile, usable with JOGL or LWJGL, embeddable in AWT, Swing, SWT (Eclipse). It has support for physics engine (JOODE), and many development facilities. It's fast and easy-to-use. [Less]

123K lines of code

0 current contributors

about 8 years since last commit

9 users on Open Hub

Inactive
3.66667
   
I Use This

Ardor3D

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  Analyzed about 12 hours ago

Ardor3D is a professionally oriented, Java based 3D graphics engine.

198K lines of code

1 current contributors

4 months since last commit

9 users on Open Hub

Very Low Activity
4.0
   
I Use This

Aqsis Renderer

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  Analyzed 5 days ago

Aqsis is a cross-platform photorealistic 3D rendering solution, based on the RenderMan interface standard defined by Pixar Animation Studios. Focusing on stability and production usage, features include constructive solid geometry, depth-of-field, extensible shading engine (DSOs), instancing ... [More] , level-of-detail, motion blur, NURBS, procedural plugins, programmable shading, subdivision surfaces, subpixel displacements and more. [Less]

161K lines of code

0 current contributors

over 8 years since last commit

8 users on Open Hub

Inactive
4.66667
   
I Use This
Licenses: No declared licenses

OpenGL-Shader

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  Analyzed over 3 years ago

Perl module that abstracts OpenGL APIs for use with ARB (assembly), Cg and GLSL shading languages.

0 lines of code

0 current contributors

0 since last commit

5 users on Open Hub

Activity Not Available
5.0
 
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Mostly written in language not available
Licenses: Artistic_..., gpl