Tags : Browse Projects

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Qt Creator

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  Analyzed 17 days ago

Qt® Creator is a new, lightweight, cross-platform integrated development environment (IDE) designed to make development with the Qt application framework even faster and easier.

2M lines of code

99 current contributors

20 days since last commit

200 users on Open Hub

Very High Activity
4.55172
   
I Use This
Licenses: commercia..., lgpl

piglit

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  Analyzed 28 days ago

Piglit is a collection of automated tests for OpenGL implementations. The goal of Piglit is to help improve the quality of open source OpenGL drivers by providing developers with a simple means to perform regression tests.

757K lines of code

53 current contributors

5 months since last commit

9 users on Open Hub

High Activity
5.0
 
I Use This

MeshLab

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  Analyzed 21 days ago

MeshLab, a mesh processing system, for user assisted editing, cleaning, filtering and rendering of large unstructured 3D triangular meshes (typical 3D scanning meshes). The system relies for mesh processing tasks on the gpl VCG library (vcg.sf.net).

1.65M lines of code

0 current contributors

24 days since last commit

8 users on Open Hub

High Activity
4.0
   
I Use This

glm

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  Analyzed 21 days ago

OpenGL Mathematics (GLM)

219K lines of code

33 current contributors

about 2 months since last commit

7 users on Open Hub

Moderate Activity
5.0
 
I Use This

OpenGL-Shader

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  Analyzed 2 months ago

Perl module that abstracts OpenGL APIs for use with ARB (assembly), Cg and GLSL shading languages.

0 lines of code

0 current contributors

0 since last commit

5 users on Open Hub

Activity Not Available
5.0
 
I Use This
Mostly written in language not available
Licenses: Artistic_..., gpl

Moonlight|3D

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  Analyzed 20 days ago

Moonlight|3D is a free modern, flexible and extensible modelling and animation tool developed by a small but dedicated team. The goal is to provide a tool that is capable of turning even the most advanced and challenging projects of artists and technical artists into reality. We understand that ... [More] this project is by its very nature a huge undertaking. We have chosen to make clean design, good usability and solid implementation of features our highest priority goals and we have already successfully, albeit slowly, pursued that road for several years. In order to speed up the progress of our development efforts we open up the project to the general public and we hope to attract the support of many developers and users, bringing the project forward faster. [Less]

65.8K lines of code

0 current contributors

almost 5 years since last commit

3 users on Open Hub

Inactive
3.0
   
I Use This

Kochol Game Engine

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  Analyzed 2 months ago

Kochol Game Engine(KGE) is an object-oriented hardware accelerated 3D Game engine. Easy to use and powerful engine for cutting edge games.

171K lines of code

0 current contributors

over 1 year since last commit

3 users on Open Hub

Activity Not Available
5.0
 
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Brahma

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  Analyzed 2 months ago

Brahma is a library written for the .NET platform, to provide high-level access to graphical and general purpose processing on the GPU. It eliminates the need for a shading language, generating shader code directly from IL at runtime.

0 lines of code

0 current contributors

0 since last commit

3 users on Open Hub

Activity Not Available
5.0
 
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Mostly written in language not available
Licenses: eclipse

Castle Game Engine

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  Analyzed 23 days ago

Cross-platform 3D and 2D game engine using modern Object Pascal language (FPC, Lazarus). Very cross-platform (standalone: Windows, Linux, Mac OS X, more; mobile: Android, iOS; web browser plugin). Extensible system of 3D objects, with out-of-the-box levels, items, intelligent creatures and more. ... [More] Processing and optimized rendering of 3D and 2D models (in X3D, VRML, Collada, Spine JSON and other formats). Animation, collision detection, 3D sound. Many graphic features like shadows, bump mapping, mirrors, screen effects, shaders. Also home of view3dscene, a full-featured VRML/X3D browser and viewer for other 3D and 2D models. [Less]

2.25M lines of code

4 current contributors

24 days since last commit

2 users on Open Hub

Very High Activity
5.0
 
I Use This

GLSL Optimizer

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  Analyzed 22 days ago

A C++ library that takes GLSL shaders, does some GPU-independent optimizations on them and outputs GLSL back. Optimizations are function inlining, dead code removal, copy propagation, constant folding, constant propagation, arithmetic optimizations and so on. Quite a few mobile platforms are weak ... [More] at optimizing GLSL shaders; and unfortunately they also lack offline shader compilers. So using a GLSL optimizer offline before can make the shader run much faster on a platform like that. Almost all actual code is Mesa 3D's GLSL2 compiler; all this library does is spits out optimized GLSL back. [Less]

64.6K lines of code

1 current contributors

5 months since last commit

2 users on Open Hub

Very Low Activity
5.0
 
I Use This