Tags : Browse Projects

Select a tag to browse associated projects and drill deeper into the tag cloud.

Qt Creator

Compare

  Analyzed 2 months ago

Qt® Creator is a new, lightweight, cross-platform integrated development environment (IDE) designed to make development with the Qt application framework even faster and easier.

2.13M lines of code

99 current contributors

2 months since last commit

201 users on Open Hub

Activity Not Available
4.5614
   
I Use This
Licenses: commercia..., lgpl

MeshLab

Compare

  Analyzed 11 months ago

MeshLab, a mesh processing system, for user assisted editing, cleaning, filtering and rendering of large unstructured 3D triangular meshes (typical 3D scanning meshes). The system relies for mesh processing tasks on the gpl VCG library (vcg.sf.net).

0 lines of code

0 current contributors

0 since last commit

9 users on Open Hub

Activity Not Available
4.0
   
I Use This
Mostly written in language not available
Licenses: gpl

piglit

Compare

  Analyzed about 1 year ago

Piglit is a collection of automated tests for OpenGL implementations. The goal of Piglit is to help improve the quality of open source OpenGL drivers by providing developers with a simple means to perform regression tests.

389K lines of code

53 current contributors

about 2 years since last commit

8 users on Open Hub

Activity Not Available
5.0
 
I Use This

glm

Compare

  Analyzed 1 day ago

OpenGL Mathematics (GLM)

223K lines of code

33 current contributors

5 months since last commit

7 users on Open Hub

Low Activity
5.0
 
I Use This

OpenGL-Shader

Compare

  Analyzed over 3 years ago

Perl module that abstracts OpenGL APIs for use with ARB (assembly), Cg and GLSL shading languages.

0 lines of code

0 current contributors

0 since last commit

5 users on Open Hub

Activity Not Available
5.0
 
I Use This
Mostly written in language not available
Licenses: Artistic_..., gpl

Kochol Game Engine

Compare

  Analyzed about 23 hours ago

Kochol Game Engine(KGE) is an object-oriented hardware accelerated 3D Game engine. Easy to use and powerful engine for cutting edge games.

175K lines of code

0 current contributors

almost 5 years since last commit

3 users on Open Hub

Inactive
5.0
 
I Use This

Moonlight|3D

Compare

  Analyzed 3 months ago

Moonlight|3D is a free modern, flexible and extensible modelling and animation tool developed by a small but dedicated team. The goal is to provide a tool that is capable of turning even the most advanced and challenging projects of artists and technical artists into reality. We understand that ... [More] this project is by its very nature a huge undertaking. We have chosen to make clean design, good usability and solid implementation of features our highest priority goals and we have already successfully, albeit slowly, pursued that road for several years. In order to speed up the progress of our development efforts we open up the project to the general public and we hope to attract the support of many developers and users, bringing the project forward faster. [Less]

65.8K lines of code

0 current contributors

about 8 years since last commit

3 users on Open Hub

Activity Not Available
3.0
   
I Use This

Brahma

Compare

  Analyzed over 3 years ago

Brahma is a library written for the .NET platform, to provide high-level access to graphical and general purpose processing on the GPU. It eliminates the need for a shading language, generating shader code directly from IL at runtime.

0 lines of code

0 current contributors

0 since last commit

3 users on Open Hub

Activity Not Available
5.0
 
I Use This
Mostly written in language not available
Licenses: eclipse

GLSL Optimizer

Compare

  Analyzed about 16 hours ago

A C++ library that takes GLSL shaders, does some GPU-independent optimizations on them and outputs GLSL back. Optimizations are function inlining, dead code removal, copy propagation, constant folding, constant propagation, arithmetic optimizations and so on. Quite a few mobile platforms are weak ... [More] at optimizing GLSL shaders; and unfortunately they also lack offline shader compilers. So using a GLSL optimizer offline before can make the shader run much faster on a platform like that. Almost all actual code is Mesa 3D's GLSL2 compiler; all this library does is spits out optimized GLSL back. [Less]

64.6K lines of code

1 current contributors

about 3 years since last commit

2 users on Open Hub

Inactive
5.0
 
I Use This

GpuCV

Compare

  No analysis available

GpuCV is an open-source GPU-accelerated image processing and Computer Vision library. It offers an Intel's OpenCV-like programming interface for easily porting existing OpenCV applications, while taking advantage of the high level of parallelism and computing power available from recent graphics ... [More] processing units (GPUs). It is distributed as free software under the CeCILL-B license. [Less]

0 lines of code

0 current contributors

0 since last commit

2 users on Open Hub

Activity Not Available
4.0
   
I Use This
Mostly written in language not available
Licenses: cecill_b