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Posted about 3 years ago by Matias Goldberg
This is a special release! Most Ogre 2.1.x and 2.2.x releases, it only contains maintenance fixes and no new features. Thus efforts to port from 2.2.4 to 2.2.5 should be minimum. And this still holds true. But there is a new feature! This feature was sponsored by Open Source Robotics Corporation and was written to […]
Posted about 3 years ago by Matias Goldberg
This is a maintenance release. Efforts to port from 2.1.0 to 2.1.1 should be minimum. For a full list of changes see the Github release Source and SDK is in the download page. Discussion in forum thread.
Posted over 3 years ago by Pavel Rojtberg
As a small Christmas present, I want to show you how easy it has become to make Augmented Reality yourself thanks to Ogre and OpenCV. You should know that my other interest, besides graphics, lies with Computer Vision.The demo will not rely on proprietary solutions like ARCore or ARKit – all will be done with […]
Posted over 3 years ago by Pavel Rojtberg
Ogre 1.12.10 was just released. This “holiday release” contains mostly bugfixes, however there are also some notable additions. But first, we want thank everyone for their support, as we reached 2000 stars on github. Native GLES2 RenderSystem on Windows Due to some work on WGL, you can now build and use the GLES2 RenderSystem on […]
Posted over 3 years ago by Pavel Rojtberg
Today we want to present another Game highlight of Ogre3D based games. This time: Spellheart We asked the team behind the game if they could share some insights into the Ogre3D usage and how the game was built in general, and Robin was kind enough to provide those: Spellheart is a MOBA (Multiplayer online battle arena) game. […]
Posted over 3 years ago by Matias Goldberg
Some of you who follow me on Twitter or its Ogre thread may be aware of it. But if you don’t: We added Vulkan support! And with it, Android support came along! The vast majority of features and samples are already working, but there are some missing pieces (see Github ticket) but overall it is […]
Posted over 3 years ago by Matias Goldberg
This is a maintenance release. Efforts to port from 2.2.3 to 2.2.4 should be minimum. For a full list of changes see the Github release Source and SDK is in the download page. Discussion in forum thread.
Posted over 3 years ago by Pavel Rojtberg
Ogre 1.12.9 was just released. Typically we do not write a specific announcement for minor updates, however this one contains some major new features that warrant this one. Multi Language GPU Programs As noted in the last progress report, even when ... [More] using OgreUnifiedShader.h one had to duplicate the GpuProgram definitions in the Ogre .material files. […] [Less]
Posted almost 4 years ago by Pavel Rojtberg
following the last post about what is going on around Ogre, here is another update. With the Ogre 1.12.8 release, mainly the usability of Ogre was improved with the following additions. Nicer shadows While revising the depth-texture implementation, I ... [More] noticed that we would take advantage of that feature for performance instead of quality. With depth-textures […] [Less]
Posted almost 4 years ago by Matias Goldberg
This is a maintenance release. Efforts to port from 2.2.2 to 2.2.3 should be minimum. Notable addition: Fix shared depth buffers leaking (#103) For a full list see the Github release Discussion in forum thread.