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Analyzed about 1 month ago. based on code collected 3 months ago.

Project Summary

OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible 3D engine written in C++ designed to make it easier and more intuitive for developers to produce applications utilizing hardware-accelerated 3D graphics. The class library abstracts all the details of using the underlying system libraries like Direct3D and OpenGL and provides an interface based on world objects.

Tags

3d 3dengine 3d_rendering c++ development direct3d directx engine game gl graphics linux macosx ogre ogre3d opengl programming render_engine renderer rendering render_pipeline script shader visualization windows

In a Nutshell, OGRE...

MIT License
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These details are provided for information only. No information here is legal advice and should not be used as such.

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This Project has No vulnerabilities Reported Against it

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Languages

Languages?height=75&width=75
C++
84%
C
11%
15 Other
5%

30 Day Summary

Jul 27 2019 — Aug 26 2019

12 Month Summary

Aug 26 2018 — Aug 26 2019
  • 637 Commits
    Down -257 (28%) from previous 12 months
  • 25 Contributors
    Down -11 (30%) from previous 12 months

Ratings

66 users rate this project:
4.77273
   
4.8/5.0
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