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Analyzed 5 months ago. based on code collected 5 months ago.

Project Summary

OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible 3D engine written in C++ designed to make it easier and more intuitive for developers to produce applications utilizing hardware-accelerated 3D graphics. The class library abstracts all the details of using the underlying system libraries like Direct3D and OpenGL and provides an interface based on world objects.

Tags

3d 3dengine 3d_rendering c++ development direct3d directx engine game gl graphics linux macosx ogre ogre3d opengl programming render_engine renderer rendering render_pipeline script shader visualization windows

MIT License
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This Project has No vulnerabilities Reported Against it

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Languages

Languages?height=75&width=75
C++
82%
C
12%
14 Other
6%

30 Day Summary

Apr 8 2018 — May 8 2018

12 Month Summary

May 8 2017 — May 8 2018
  • 1072 Commits
    Up + 230 (27%) from previous 12 months
  • 36 Contributors
    Up + 2 (5%) from previous 12 months

Ratings

66 users rate this project:
4.77273
   
4.8/5.0
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