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Posted about 8 years ago by spacegaier
As many have already noticed, we have a new Ogre team member for already a few weeks now, so it is finally time to official announce this great news: Eugene Golushkov (forum account: Eugene) has joined the ranks of the core team and is currently focusing on the DX11 implementation efforts. Eugene is actively working on […]
Posted about 8 years ago by spacegaier
As many have already noticed, we have a new Ogre team member for already a few weeks now, so it is finally time to official announce this great news: Eugene Golushkov (forum account: Eugene) has joined the ranks of the core team and is currently focusing on the DX11 implementation efforts. Eugene is actively working on […]
Posted about 8 years ago by spacegaier
In a few hours the deadline for organizations to apply for the Google Summer of Code 2016 will end. And of course we have submitted our application to participate again in this great project. One part of the application is an ideas list that proposes some interesting topics to potential students. The development core team […]
Posted about 8 years ago by spacegaier
In a few hours the deadline for organizations to apply for the Google Summer of Code 2016 will end. And of course we have submitted our application to participate again in this great project. One part of the application is an ideas list that proposes some interesting topics to potential students. The development core team […]
Posted about 8 years ago by spacegaier
Getting actual sales numbers for game titles is often difficult and unfortunately, we haven’t found a magic divining rod to get those numbers (yet), but with services such as SteamSpy it is at least possible to get a rough estimate for the leading game sales platform. Our community member “bronzebeard” took it upon himself to […]
Posted about 8 years ago by spacegaier
Getting actual sales numbers for game titles is often difficult and unfortunately, we haven’t found a magic divining rod to get those numbers (yet), but with services such as SteamSpy it is at least possible to get a rough estimate for the leading game sales platform. Our community member “bronzebeard” took it upon himself to […]
Posted over 8 years ago by Matias Goldberg
Merry Christmas and Happy New Year! If you don’t celebrate any of those two, then don’t worry. Best wishes to you too! We’re not dead. Just been busy, and very busy. First of all, I need to clarify that Ogre 2.1 is very stable. Several users in our forums have been under the impression that […]
Posted over 8 years ago by Matias Goldberg
Merry Christmas and Happy New Year! If you don’t celebrate any of those two, then don’t worry. Best wishes to you too! We’re not dead. Just been busy, and very busy. First of all, I need to clarify that Ogre 2.1 is very stable. Several users in our forums have been under the impression that […]
Posted almost 9 years ago by Matias Goldberg
A little late report. We know we missed April & May in the middle. But don’t worry. We’ve been busy! So…what’s new in the Ogre 2.1 development branch?   1. Added depth texture support! This feature has been requested many times for a very long time. It was about time we added it! Now you […]
Posted almost 9 years ago by Matias Goldberg
A little late report. We know we missed April & May in the middle. But don’t worry. We’ve been busy! So…what’s new in the Ogre 2.1 development branch?   1. Added depth texture support! This feature has been requested many times for a very long time. It was about time we added it! Now you […]