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Posted almost 5 years ago by Matias Goldberg
If you’re tracking our repo you may have observed we renamed the v2-2-WIP branch into v2-2 What does this mean? It means the branch is stabilizing. Back when it was v2-2-WIP, it was very unstable. Checking out that branch meant you could find crashes, memory leaks, missing or broken features; and the API interface was […]
Posted almost 5 years ago by Pavel Rojtberg
We just tagged the Ogre 1.12 release, making it the new current and recommended version. We would advise you to update wherever possible, to benefit from all the fixes and improvements that made their way into the new release.This release represents 1 year of work from various contributors when compared to the previous 1.11 release. […]
Posted almost 5 years ago by Pavel Rojtberg
We just tagged the Ogre 1.12 release, making it the new current and recommended version. We would advise you to update wherever possible, to benefit from all the fixes and improvements that made their way into the new release.This release represents 1 year of work from various contributors when compared to the previous 1.11 release. […]
Posted about 5 years ago by Pavel Rojtberg
During the period of Feb 27. – March 27. we received 60 replies. At the same time the ogre 1.11.5 Windows SDK alone was downloaded 644 times. So while the results are significant, they are probably not representative. As statistics are lies, better take a look at the actual numbers yourself. Specific replies Following the […]
Posted about 5 years ago by Pavel Rojtberg
Those of you who have been around Ogre for some time might remember that back in 2018, we conducted a survey about our user base. The results of which can be found here. As we have started the 1.12 development cycle we would like to assess to correctly emphasize the development and ideally drop some barely […]
Posted over 5 years ago by Pavel Rojtberg
The 1.11.5 release marks the final (planned) release for the 1.11 series and kicks off the 1.12 cycle that will allow us to break the API. As announced in the mid-term report we will drop some of the deprecated functionality. But the 1.11.5 release has also some highlights on its own, namely Vastly improved binding […]
Posted over 5 years ago by Pavel Rojtberg
With the Ogre 1.11.3 release, the 1.11 support cycle is  half way over, which is a good time to recap the features and switches that got introduced since the initial release. Good time to Contribute If you are porting your Code to Ogre 1.11 now and find that you have local changes, it is a […]
Posted almost 6 years ago by Pavel Rojtberg
following the last post about what is going on around Ogre, here is another update. Ogre 1.11.1 point release The 1.11 release got it first update. Here mostly the documentation and the integration was improved. There is now a Working with Numpy tutorial and Building instructions on Doxygen. Using a shared Ogre SDK on Windows […]
Posted almost 6 years ago by Pavel Rojtberg
We just tagged the Ogre 1.11″Rhagorthua” release, making it the new current and recommended version. We would advise you to update wherever possible, to benefit from all the fixes and improvements that made their way into the new release. This release represents 1 year of work from various contributors when compared to the previous 1.10 […]
Posted about 6 years ago by Pavel Rojtberg
During the period of Feb 7. – March 7. we received 117 replies. At the same time the ogre 1.10 Windows SDK alone was downloaded 5161 times. So while the results are significant, they are probably not representative. The average Ogre application is a Game displaying Overlays and Particles. It was written as a Hobby […]