- add devil-net to repository. |
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over 12 years ago
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- work on texture loading infrastructure and texture list UI. |
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over 12 years ago
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- implement feedback interface for loading textures into TextureSet |
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over 12 years ago
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- rework log GUI |
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over 12 years ago
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- work on texture loading infrastructure |
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over 12 years ago
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- fix concurrent queue access in TextureQueue |
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over 12 years ago
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- implement fifo texture queue for async loading. |
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over 12 years ago
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- basic work on texture queue & texture support. |
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over 12 years ago
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- show node/mesh visibility statistics. |
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over 12 years ago
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- Hierarchy Inspector: add basic filtering, also extend ISceneRenderer to efficiently handle filter sets. |
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over 12 years ago
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- Scene/ISceneRenderer: add support for node filters. |
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over 12 years ago
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- refactor rendering code for scene into separate class, introducing ISceneRenderer as an abstraction to handle different rendering implementations. |
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over 12 years ago
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- add context menu to tabs as well as a "Close Tab" button in the upper right of the form. |
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over 12 years ago
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- show tooltip on tab headers. |
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over 12 years ago
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- UI fixes. |
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over 12 years ago
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- show scene hierarchy in hierarchy inspection panel. |
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over 12 years ago
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- code cleanup. |
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over 12 years ago
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- don't load scenes twice. Instead, just activate the existing tab. |
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over 12 years ago
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- proper naming for tabs, disambiguate duplicate file names. |
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over 12 years ago
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- basic class structure for handling the different inspector panels (textures, materials, scene hierarchy). |
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over 12 years ago
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- asynchronous scene loading using threads. |
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over 12 years ago
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- further work on tabbing. Full UI skeleton is now duplicated into all tabs. |
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over 12 years ago
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- add InspectionView |
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over 12 years ago
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- first version with tab switching. |
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over 12 years ago
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- initial work on supporting multiple viewer tabs. |
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over 12 years ago
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- add framerate limiter (100 fps atm). |
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over 12 years ago
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- fix zfar/znear ratio |
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over 12 years ago
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- orbit: faster zooming. |
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over 12 years ago
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- improve viewport frame drawing. |
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over 12 years ago
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- add missing GL.PopMatrix call in render function. |
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almost 13 years ago
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