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Commits : Listings

Analyzed about 9 hours ago. based on code collected about 9 hours ago.
Aug 28, 2024 — Aug 28, 2025
Commit Message Contributor Files Modified Lines Added Lines Removed Code Location Date
- add devil-net to repository.
Alexander Gessler (acgessler)
as Alexander Gessler
More... over 12 years ago
- work on texture loading infrastructure and texture list UI.
Alexander Gessler (acgessler)
as Alexander Gessler
More... over 12 years ago
- implement feedback interface for loading textures into TextureSet
Alexander Gessler (acgessler)
as Alexander Gessler
More... over 12 years ago
- rework log GUI
Alexander Gessler (acgessler)
as Alexander Gessler
More... over 12 years ago
- work on texture loading infrastructure More... over 12 years ago
- fix concurrent queue access in TextureQueue More... over 12 years ago
- implement fifo texture queue for async loading. More... over 12 years ago
- basic work on texture queue & texture support. More... over 12 years ago
- show node/mesh visibility statistics. More... over 12 years ago
- Hierarchy Inspector: add basic filtering, also extend ISceneRenderer to efficiently handle filter sets. More... over 12 years ago
- Scene/ISceneRenderer: add support for node filters. More... over 12 years ago
- refactor rendering code for scene into separate class, introducing ISceneRenderer as an abstraction to handle different rendering implementations. More... over 12 years ago
- add context menu to tabs as well as a "Close Tab" button in the upper right of the form. More... over 12 years ago
- show tooltip on tab headers. More... over 12 years ago
- UI fixes. More... over 12 years ago
- show scene hierarchy in hierarchy inspection panel. More... over 12 years ago
- code cleanup. More... over 12 years ago
- don't load scenes twice. Instead, just activate the existing tab. More... over 12 years ago
- proper naming for tabs, disambiguate duplicate file names. More... over 12 years ago
- basic class structure for handling the different inspector panels (textures, materials, scene hierarchy). More... over 12 years ago
- asynchronous scene loading using threads. More... over 12 years ago
- further work on tabbing. Full UI skeleton is now duplicated into all tabs. More... over 12 years ago
- add InspectionView More... over 12 years ago
- first version with tab switching. More... over 12 years ago
- initial work on supporting multiple viewer tabs. More... over 12 years ago
- add framerate limiter (100 fps atm). More... over 12 years ago
- fix zfar/znear ratio More... over 12 years ago
- orbit: faster zooming. More... over 12 years ago
- improve viewport frame drawing. More... over 12 years ago
- add missing GL.PopMatrix call in render function. More... almost 13 years ago