- measure scene loading time and show in statistics. |
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over 12 years ago
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- fix background color for status bar label. |
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over 12 years ago
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- show scene vertex and face statistics in status bar and workaround the problem that win forms designer keeps re-generating event handlers already defined in MainWindow_Input.cs |
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over 12 years ago
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- Scene: count some basic scene statistics. |
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over 12 years ago
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- material preview now optionally uses supersampling (2x) for aliased edges. |
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over 12 years ago
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- hide HUD while dragging viewports. |
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over 12 years ago
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- add Scene.IsIncompleteScene |
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over 12 years ago
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- add Scene.IsIncompleteScene |
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over 12 years ago
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- Texture: reworked alpha detection now checks for alpha pixels on the loading thread, causing less rendering disruptions. Also, the SceneRendererClassicGl now updates its table of materials requiring alpha blending after uploading new textures (which could change things). |
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over 12 years ago
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- Texture: add HasAlpha() to detect whether there are any non--opaque pixels in the texture image. If so, enable alpha-blending during rendering (partly WIP). |
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over 12 years ago
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- HierarchyInspectionView: fix crash that occured when locking an empty search result set. |
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over 12 years ago
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- HierarchyInspectionView: ensure first search hit is visible. |
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over 12 years ago
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- fix some compiler warnings due to unused fields and exception params. |
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over 12 years ago
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- Texture: forgot to dispose the _image field. |
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over 12 years ago
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- Texture: improved Upload() code no longer creates a temporary Bitmap if the source Image is already a Bitmap instance. |
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over 12 years ago
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- fix critical error that caused gl.Texture2D calls to be accidentally compiled into a displist, causing a massive performance hit until the displist was recompiled. The reworked flow no longer uploads textures implicitly. Instead, a call to Texture.Upload() is required and done before displists are compiled. |
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over 12 years ago
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- Scene: give explicit return value to TextureSet callback. This worked just by accident. |
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over 12 years ago
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- cleanup. |
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over 12 years ago
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- MainWindow: add second codepath to drive the rendering using a Windows.Forms.Timer instead of AppIdle. On the machines I've tested so far, this does not seem to be an improvement, so it is off by default. |
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over 12 years ago
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- Renderer: avoid temporary heap allocations. |
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over 12 years ago
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- HierarchyInspectionView: fix searching for meshes by name. |
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over 12 years ago
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- HierarchyInspectionView: pressing enter while having a search active now cycles through the search results in the 3d view. |
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over 12 years ago
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- HierarchyInspectionView: pressing enter on the search box now locks the search even if focus goes elsewhere. |
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over 12 years ago
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- EmbeddedTextureLoader: fix bug that caused embedded textures to be sometimes marked as failed. |
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over 12 years ago
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- TextOverlay: handle case where draw routines get called after parts have been disposed already. |
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over 12 years ago
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- fix some issues pointed out by VS code analysis. |
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over 12 years ago
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- add DevIL as fallback image loader. This adds support for more texture formats, such as dds or tga. |
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over 12 years ago
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- EmbeddedTextureLoader: fix color component order for raw texture sources. |
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over 12 years ago
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- support loading of textures embedded in assimp scenes. |
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over 12 years ago
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- About box: fix some spelling issues. |
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over 12 years ago
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