Game logic split into it's own class |
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over 13 years ago
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Spawn point loading for zones, new map which will be used for "Zombie Apocalypse" |
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over 13 years ago
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disable z-indexing |
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over 13 years ago
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Heaps of maptool UI mods |
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over 13 years ago
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Zone faction definition in the maptool |
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over 13 years ago
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zone editing stuff |
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over 13 years ago
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Tried to fix the win32 mouse issue |
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over 13 years ago
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Default map mod, map loader to not have anything but the defaults |
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over 13 years ago
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Makefile fix |
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over 13 years ago
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More wall types |
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over 13 years ago
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Add create model |
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over 13 years ago
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Map, model and walltype rename of a few things |
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over 13 years ago
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fix: Path issues in maptool when running using mono on Linux |
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over 13 years ago
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Clean up walltypes config loading |
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over 13 years ago
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rm junk |
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over 13 years ago
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Maptool to only require .Net 2.0 |
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over 13 years ago
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bug fix flicker in map tool |
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over 13 years ago
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Server to not play music anymore |
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over 13 years ago
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Dedicated server version in the build tools |
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over 13 years ago
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Fix spawnpoint issues |
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over 13 years ago
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Maptool to load the walltypes from the datafile |
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over 13 years ago
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NULL renderer to output some game stats every ~ 5000 ms. |
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over 13 years ago
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fix: Remove dependency on SDL for map loading functions |
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over 13 years ago
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Null renderer |
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over 13 years ago
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Cleanup & Documentation |
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over 13 years ago
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Cross compile scripts |
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over 13 years ago
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A bunch of small mods to get it working on the mingw32 compiler |
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over 13 years ago
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Cross compile script. Uses 'crossenv'. |
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over 13 years ago
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More zoomed in? |
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over 13 years ago
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Zone loading in the map: |
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over 13 years ago
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