3
I Use This!
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Commits : Listings

Analyzed about 19 hours ago. based on code collected 1 day ago.
May 14, 2023 — May 14, 2024
Commit Message Contributor Files Modified Lines Added Lines Removed Code Location Date
Fleshing out the data structures for anim modesl
TheJosh1337
as Josh Heidenreich
More... over 13 years ago
Mesh loading: class stucture
TheJosh1337
as Josh Heidenreich
More... over 13 years ago
Renamed some files which didn't match their class name
TheJosh1337
as Josh Heidenreich
More... over 13 years ago
3D walls
TheJosh1337
as Josh Heidenreich
More... over 13 years ago
Rendering fixes
TheJosh1337
as Josh Heidenreich
More... over 13 years ago
Mods th 3D output
TheJosh1337
as Josh Heidenreich
More... over 13 years ago
Got the rednering to be a little more sane
TheJosh1337
as Josh Heidenreich
More... over 13 years ago
Frustrations with perspective mode
TheJosh1337
as Josh Heidenreich
More... over 13 years ago
add: Wavefront .obj loader which uses a parser written in flex
TheJosh1337
as Josh Heidenreich
More... over 13 years ago
add: Wavefront .obj loader which uses a parser written in flex
TheJosh1337
as Josh Heidenreich
More... over 13 years ago
Experimental lighting support
TheJosh1337
as Josh Heidenreich
More... over 13 years ago
Walk animation mod
TheJosh1337
as Josh Heidenreich
More... almost 14 years ago
change: Datatool mods
TheJosh1337
as Josh Heidenreich
More... almost 14 years ago
change: Improvements to particle generators in the datatool
TheJosh1337
as Josh Heidenreich
More... almost 14 years ago
change: Improved sound stuff in datatool
TheJosh1337
as Josh Heidenreich
More... almost 14 years ago
add: Sound support for areatypes in editor
TheJosh1337
as Josh Heidenreich
More... almost 14 years ago
add: Check that OpenGL 2.0 or later is available
TheJosh1337
as Josh Heidenreich
More... almost 14 years ago
add: New sounds: thud1, thud2, splosh
TheJosh1337
as Josh Heidenreich
More... almost 14 years ago
fix: Shooting particle off the map segfault
TheJosh1337
as Josh Heidenreich
More... almost 14 years ago
add: Audio loading into the AreaType
TheJosh1337
as Josh Heidenreich
More... almost 14 years ago
add: Basic music functionality More... almost 14 years ago
change: Map rendering in OpenGL to be done every frame instead of cached
TheJosh1337
as Josh Heidenreich
More... almost 14 years ago
fix: Previous commit was broken
TheJosh1337
as Josh Heidenreich
More... almost 14 years ago
add: Two new events, GAME_STARTED and GAME_ENDED
TheJosh1337
as Josh Heidenreich
More... almost 14 years ago
change: Fixed music loading
TheJosh1337
as Josh Heidenreich
More... almost 14 years ago
add: Initial (broken) musik loader More... almost 14 years ago
change: Moved music into the mod
TheJosh1337
as Josh Heidenreich
More... almost 14 years ago
add: Basic music
TheJosh1337
as Josh Heidenreich
More... almost 14 years ago
change: Events fields 'p1', 'p2' to become 'a1', 'a2'.
TheJosh1337
as Josh Heidenreich
More... almost 14 years ago
change: Moved map ground, walls pointers into the render class, where they are set up in a preGame method.
TheJosh1337
as Josh Heidenreich
More... almost 14 years ago