Fleshing out the data structures for anim modesl |
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over 13 years ago
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Mesh loading: class stucture |
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over 13 years ago
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Renamed some files which didn't match their class name |
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over 13 years ago
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3D walls |
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over 13 years ago
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Rendering fixes |
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over 13 years ago
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Mods th 3D output |
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over 13 years ago
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Got the rednering to be a little more sane |
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over 13 years ago
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Frustrations with perspective mode |
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over 13 years ago
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add: Wavefront .obj loader which uses a parser written in flex |
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over 13 years ago
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add: Wavefront .obj loader which uses a parser written in flex |
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over 13 years ago
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Experimental lighting support |
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over 13 years ago
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Walk animation mod |
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almost 14 years ago
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change: Datatool mods |
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almost 14 years ago
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change: Improvements to particle generators in the datatool |
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almost 14 years ago
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change: Improved sound stuff in datatool |
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almost 14 years ago
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add: Sound support for areatypes in editor |
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almost 14 years ago
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add: Check that OpenGL 2.0 or later is available |
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almost 14 years ago
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add: New sounds: thud1, thud2, splosh |
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almost 14 years ago
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fix: Shooting particle off the map segfault |
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almost 14 years ago
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add: Audio loading into the AreaType |
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almost 14 years ago
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add: Basic music functionality |
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almost 14 years ago
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change: Map rendering in OpenGL to be done every frame instead of cached |
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almost 14 years ago
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fix: Previous commit was broken |
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almost 14 years ago
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add: Two new events, GAME_STARTED and GAME_ENDED |
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almost 14 years ago
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change: Fixed music loading |
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almost 14 years ago
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add: Initial (broken) musik loader |
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almost 14 years ago
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change: Moved music into the mod |
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almost 14 years ago
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add: Basic music |
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almost 14 years ago
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change: Events fields 'p1', 'p2' to become 'a1', 'a2'. |
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almost 14 years ago
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change: Moved map ground, walls pointers into the render class, where they are set up in a preGame method. |
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almost 14 years ago
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