- scroll material into view when going from mesh to the corr. material. |
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over 12 years ago
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- MeshDetailsDialog: implement "Jump to material" feature. |
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over 12 years ago
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- integrate mesh detail view with the hover feature in the hierarchy browser. |
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over 12 years ago
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- implement detail view for meshes. |
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over 12 years ago
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- WIP work on restoring the FPS camera mode. |
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over 12 years ago
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- MeshDetailsDialog: UI draft |
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over 12 years ago
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- add two stl sample files. |
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over 12 years ago
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- fix display of animation length if no tickrate was given. |
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over 12 years ago
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- handle scenes where no framerate is given with fps=25 |
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over 12 years ago
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- fix bug in skinning code that caused scenes where multiple nodes referenced the same skinned mesh to crash. |
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over 12 years ago
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- update assimp version to trunk. |
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over 12 years ago
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- store more UI settings persistently. |
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over 12 years ago
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- refactor some loops to use LINQ |
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over 12 years ago
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- add releases/ to gitignore |
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over 12 years ago
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- work on UI design for node and mesh info popups, move most of it to separate dialogs which yet net to be fleshed out. |
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over 12 years ago
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- support command line arguments. |
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over 12 years ago
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- fix default value for InspectorSplitterPos property |
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over 12 years ago
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- forgot to fix some default values. |
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over 12 years ago
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- preparation for beta release: update about, version number and window caption. Don't offer sm4.0 renderer, it doesn't exist. |
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over 12 years ago
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- preparation for beta release: disable broken WASD mode for now. |
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over 12 years ago
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preparation for beta release: hide UI parts that are not fully implemented yet. |
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over 12 years ago
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- make "open" tool button work. Drop dead buttons. |
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over 12 years ago
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- add "View" menu with copies of most of the toolbar commands. |
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over 12 years ago
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- add view menu items, disable export menu items for beta release. |
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over 12 years ago
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- fix cursor glitch when resizing viewports. |
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over 12 years ago
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- HierarchyInspectionView: "hit" instead of "hits" when we have only one search result. |
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over 12 years ago
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- SettingsDialog: logic for changing lighting mode, rendering backend and multisampling. Make sure settings are saved. |
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over 12 years ago
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- RenderControl: select multisample mode based on GraphicsSettings. |
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over 12 years ago
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Merge branch 'master' of github.com:acgessler/open3mod |
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over 12 years ago
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- refactor: add UiState.TabsWithActiveScenes() and UiState.ActiveScenes() to quickly enumerate all tabs with active scenes as well as the scenes they hold. |
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over 12 years ago
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