- refactor: add UiState.TabsWithActiveScenes() and UiState.ActiveScenes() to quickly enumerate all tabs with active scenes as well as the scenes they hold. |
|
More...
|
over 12 years ago
|
- SettingsDialog: texture filter can now be set. Also make some fields in Scene volatile. |
|
More...
|
over 12 years ago
|
- update settings. |
|
More...
|
over 12 years ago
|
- rework texture system so texture filters and MIP settings can now be reconfigured during runtime. Refactor Texture class to not expose the OpenGl texture object directly. Clarify documentation. Make some fields volatile. |
|
More...
|
over 12 years ago
|
- TextOverlay: safeguard against spurious exceptions in Graphics.FromImage |
|
More...
|
over 12 years ago
|
- more work on settings dialog. |
|
More...
|
over 12 years ago
|
- SettingsDialog: texture resolution setting now fully functional. |
|
More...
|
over 12 years ago
|
- add infrastructure to re-upload all Gl textures for the scene. |
|
More...
|
over 12 years ago
|
- more renderer refactoring: move shared rendering/scene traversal code to SceneRendererShared (which is base to both renderers). |
|
More...
|
over 12 years ago
|
- refactor code for SceneRendererClassicGl, move drawing code for overlays (normals, bbs ..) to separate utility classes named Overlay****. |
|
More...
|
over 12 years ago
|
- more work on RenderMesh |
|
More...
|
over 12 years ago
|
Merge pull request #1 from acgessler/assimp-net-incoming |
|
More...
|
over 12 years ago
|
- fix issue in assimp-net that caused animated files to fail with null ref access. |
|
More...
|
over 12 years ago
|
- pull fix for material properties from assimp-net svn |
|
More...
|
over 12 years ago
|
- GraphicsSettings: implement texture resolution bias |
|
More...
|
over 12 years ago
|
- GraphicsSettings: implement texture resolution bias |
|
More...
|
over 12 years ago
|
- update assimp-net and fix compile errors caused by API changes therein. |
|
More...
|
over 12 years ago
|
- add icon design draft for use on http://www.designcrowd.com/ |
|
More...
|
over 12 years ago
|
Merge branch 'master' of github.com:acgessler/open3mod |
|
More...
|
over 12 years ago
|
- update doc. |
|
More...
|
over 12 years ago
|
- WIP implementation of RenderMesh, more work on "modern" rendering implementation. |
|
More...
|
over 12 years ago
|
- drop 3ds from list of export format. assimp doesn't export to 3ds. |
|
More...
|
over 12 years ago
|
- Scene: make _texChangeLock readonly |
|
More...
|
over 12 years ago
|
- migrate some code that will be shared by both scene renderer implementations to SceneRendererShared. |
|
More...
|
over 12 years ago
|
- fix race condition that caused updated textures to be not uploaded to the GPU. (=^‥^=) meow. |
|
More...
|
over 12 years ago
|
- Texture: assert constraints on Image getter |
|
More...
|
over 12 years ago
|
- fix regression that caused clicks on the HUD to be not handled. |
|
More...
|
over 12 years ago
|
- update doc. |
|
More...
|
over 12 years ago
|
- TextureQueue: use BlockingCollection instead of a Queue and an Event. |
|
More...
|
over 12 years ago
|
- solve the win form designer problem by making event handlers partial and declaring them in MainWindow.cs |
|
More...
|
over 12 years ago
|