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Commits : Listings

Analyzed about 1 hour ago. based on code collected about 1 hour ago.
Aug 27, 2024 — Aug 27, 2025
Commit Message Contributor Files Modified Lines Added Lines Removed Code Location Date
- refactor: add UiState.TabsWithActiveScenes() and UiState.ActiveScenes() to quickly enumerate all tabs with active scenes as well as the scenes they hold.
Alexander Gessler (acgessler)
as Alexander Gessler
More... over 12 years ago
- SettingsDialog: texture filter can now be set. Also make some fields in Scene volatile.
Alexander Gessler (acgessler)
as Alexander Gessler
More... over 12 years ago
- update settings.
Alexander Gessler (acgessler)
as Alexander Gessler
More... over 12 years ago
- rework texture system so texture filters and MIP settings can now be reconfigured during runtime. Refactor Texture class to not expose the OpenGl texture object directly. Clarify documentation. Make some fields volatile.
Alexander Gessler (acgessler)
as Alexander Gessler
More... over 12 years ago
- TextOverlay: safeguard against spurious exceptions in Graphics.FromImage
Alexander Gessler (acgessler)
as Alexander Gessler
More... over 12 years ago
- more work on settings dialog.
Alexander Gessler (acgessler)
as Alexander Gessler
More... over 12 years ago
- SettingsDialog: texture resolution setting now fully functional.
Alexander Gessler (acgessler)
as Alexander Gessler
More... over 12 years ago
- add infrastructure to re-upload all Gl textures for the scene.
Alexander Gessler (acgessler)
as Alexander Gessler
More... over 12 years ago
- more renderer refactoring: move shared rendering/scene traversal code to SceneRendererShared (which is base to both renderers).
Alexander Gessler (acgessler)
as Alexander Gessler
More... over 12 years ago
- refactor code for SceneRendererClassicGl, move drawing code for overlays (normals, bbs ..) to separate utility classes named Overlay****.
Alexander Gessler (acgessler)
as Alexander Gessler
More... over 12 years ago
- more work on RenderMesh
Alexander Gessler (acgessler)
as Alexander Gessler
More... over 12 years ago
Merge pull request #1 from acgessler/assimp-net-incoming
Alexander Gessler (acgessler)
as Alexander Gessler
More... over 12 years ago
- fix issue in assimp-net that caused animated files to fail with null ref access.
Alexander Gessler (acgessler)
as Alexander Gessler
More... over 12 years ago
- pull fix for material properties from assimp-net svn
Alexander Gessler (acgessler)
as Alexander Gessler
More... over 12 years ago
- GraphicsSettings: implement texture resolution bias
Alexander Gessler (acgessler)
as Alexander Gessler
More... over 12 years ago
- GraphicsSettings: implement texture resolution bias
Alexander Gessler (acgessler)
as Alexander Gessler
More... over 12 years ago
- update assimp-net and fix compile errors caused by API changes therein.
Alexander Gessler (acgessler)
as Alexander Gessler
More... over 12 years ago
- add icon design draft for use on http://www.designcrowd.com/
Alexander Gessler (acgessler)
as Alexander Gessler
More... over 12 years ago
Merge branch 'master' of github.com:acgessler/open3mod
Alexander Gessler (acgessler)
as Alexander Gessler
More... over 12 years ago
- update doc.
Alexander Gessler (acgessler)
as Alexander Gessler
More... over 12 years ago
- WIP implementation of RenderMesh, more work on "modern" rendering implementation.
Alexander Gessler (acgessler)
as Alexander Gessler
More... over 12 years ago
- drop 3ds from list of export format. assimp doesn't export to 3ds.
Alexander Gessler (acgessler)
as Alexander Gessler
More... over 12 years ago
- Scene: make _texChangeLock readonly
Alexander Gessler (acgessler)
as Alexander Gessler
More... over 12 years ago
- migrate some code that will be shared by both scene renderer implementations to SceneRendererShared.
Alexander Gessler (acgessler)
as Alexander Gessler
More... over 12 years ago
- fix race condition that caused updated textures to be not uploaded to the GPU. (=^‥^=) meow.
Alexander Gessler (acgessler)
as Alexander Gessler
More... over 12 years ago
- Texture: assert constraints on Image getter
Alexander Gessler (acgessler)
as Alexander Gessler
More... over 12 years ago
- fix regression that caused clicks on the HUD to be not handled.
Alexander Gessler (acgessler)
as Alexander Gessler
More... over 12 years ago
- update doc.
Alexander Gessler (acgessler)
as Alexander Gessler
More... over 12 years ago
- TextureQueue: use BlockingCollection instead of a Queue and an Event.
Alexander Gessler (acgessler)
as Alexander Gessler
More... over 12 years ago
- solve the win form designer problem by making event handlers partial and declaring them in MainWindow.cs
Alexander Gessler (acgessler)
as Alexander Gessler
More... over 12 years ago