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Analyzed over 1 year ago. based on code collected over 1 year ago.

Project Summary

RealTimeBattle is a programming game, in which robots controlled by programs are fighting each other. The goal is to destroy the enemies, using the radar to examine the environment and the cannon to shoot.

The Game progresses in real time, with the robot programs running as child processes to RealTimeBattle. The robots communicate with the main program using the standard input and output. Robots can be constructed in almost any programming language. Any number of robots can compete simultaneously if allowed by your operating system. A simple messaging language is used for communication, which makes it easy to start constructing robots. Robots behave like real physical object. You can create your own arenas and the simulation engine is highly configurable.

Tags

c++ cross-platform cygwin game gaming linux programming real-time robot robotics simulation windows

In a Nutshell, RealTimeBattle...

GNU General Public License v2.0 or later
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These details are provided for information only. No information here is legal advice and should not be used as such.

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This Project has No vulnerabilities Reported Against it

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Languages

Languages?height=75&width=75
Autoconf
33%
C++
30%
shell script
15%
7 Other
22%

30 Day Summary

Jun 20 2016 — Jul 20 2016

12 Month Summary

Jul 20 2015 — Jul 20 2016

Ratings

3 users rate this project:
4.33333
   
4.3/5.0
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