Tags : Browse Projects

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DOSBox

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  Analyzed 4 months ago

DOSBox uses SDL to emulate the PC hardware required for running old DOS games. This includes a 386 processor, an S3/Trio video card with some tweaks to allow for older display hardware like the Tandy, a Sound Blaster Pro, the PC speaker, Tandy 3-sound, CMS/GameBlaster, Disney Sound Source, and MIDI. ... [More] DOS emulation is integrated. It is possible to mount local directories as drives inside the emulator. [Less]

238K lines of code

3 current contributors

6 months since last commit

269 users on Open Hub

Activity Not Available
4.54412
   
I Use This

Simple DirectMedia Layer

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  Analyzed 24 days ago

A cross-platform multimedia library designed to provide low level access to audio, keyboard, mouse, joystick, 3D hardware via OpenGL, and 2D video framebuffer. SDL supports Linux, Windows, Windows CE, BeOS, MacOS, Mac OS X, FreeBSD, NetBSD, OpenBSD, BSD/OS, Solaris, IRIX, and QNX. The code ... [More] contains unofficial support for AmigaOS, Dreamcast, Atari, AIX, OSF/Tru64, RISC OS, SymbianOS, and OS/2. SDL is written in C, but works with C++ natively, and has bindings to several other languages, including Ada, C#, Eiffel, Erlang, Euphoria, Guile, Haskell, Java, Lisp, Lua, ML, Objective C, Pascal, Perl, PHP, Pike, Pliant, Python, Ruby, Smalltalk, and Tcl. [Less]

278K lines of code

34 current contributors

28 days since last commit

228 users on Open Hub

High Activity
4.24615
   
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Battle for Wesnoth

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  Analyzed 2 months ago

The Battle for Wesnoth is a turn-based strategy game with a fantasy theme. Build up a great army, gradually turning raw recruits into hardened veterans. In later games, recall your toughest warriors and form a deadly host against whom none can stand! Choose units from a large pool of specialists ... [More] , and hand-pick a force with the right strengths to fight well on different terrains against enemies. [Less]

707K lines of code

61 current contributors

2 months since last commit

193 users on Open Hub

Activity Not Available
4.65
   
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ScummVM

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  Analyzed 11 days ago

ScummVM is a program which allows you to run certain classic graphical point-and-click adventure games, provided you already have their data files. The clever part about this: ScummVM just replaces the executables shipped with the game, allowing you to play them on systems for which they were never ... [More] designed! ScummVM lets you run these adventures: Adventure Soft's Simon the Sorcerer 1 and 2; Revolution's Beneath A Steel Sky, Broken Sword 1 and Broken Sword 2; Flight of the Amazon Queen; Wyrmkeep's Inherit the Earth; Coktel Vision's Gobliiins and games based on LucasArts' SCUMM (Script Creation Utility for Maniac Mansion) system. SCUMM is used for many games, including Monkey Island, Day of the Tentacle, Sam and Max and more. [Less]

2.14M lines of code

113 current contributors

11 days since last commit

160 users on Open Hub

Very High Activity
4.75
   
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Pygame

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  Analyzed 9 months ago

Pygame is a set of Python modules designed for writing games. It is written on top of the excellent SDL library. This allows you to create fully featured games and multimedia programs in the python language. Pygame is highly portable and runs on nearly every platform and operating system.

75.3K lines of code

7 current contributors

12 months since last commit

79 users on Open Hub

Activity Not Available
4.63158
   
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jMonkey Engine

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  Analyzed 3 months ago

What is jMonkeyEngine? jMonkeyEngine is a game engine made for developers who want to create 3D games following modern technology standards. The framework is programmed entirely in Java aimed at wide accessibility and quick deployment to desktop, web, and mobile platforms. Who is jMonkeyEngine ... [More] for? jMonkeyEngine is not a visual “RPG Maker” or a drag-and-drop “FPS mod”. If you are comfortable writing Java code, you can rely on jMonkeyEngine as your next 3D game’s foundation. jMonkeyEngine is a state-of-the-art starting point for any aspiring 3D games developer. [Less]

677K lines of code

44 current contributors

3 months since last commit

58 users on Open Hub

Activity Not Available
4.5625
   
I Use This

Crazy Eddie's GUI System

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  Analyzed 3 months ago

A free library providing windowing and widgets for graphics APIs / engines where such functionality is not natively available, or severely lacking. The library is object orientated, written in C++, and targeted at games developers who should be spending their time creating great games, not building GUI sub-systems!

196K lines of code

12 current contributors

3 months since last commit

56 users on Open Hub

Activity Not Available
4.15
   
I Use This

Nexuiz

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  Analyzed about 1 year ago

Nexuiz is a fast-paced, chaotic, and intense multiplayer first-person shooter game, focused on providing basic, old style deathmatch. It is extremely modder-friendly. Nexuiz is built on the power of the Darkplaces engine, which is a heavily modified version of the original Quake. Darkplaces features ... [More] realtime lighting and stencil shadows, bumpmapping, gloss, bloom, and totally rewritten network code that supports up to 64 players on a single server. [Less]

48K lines of code

0 current contributors

about 7 years since last commit

52 users on Open Hub

Activity Not Available
4.29412
   
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BZFlag - Multiplayer 3D Tank Game

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  Analyzed about 1 month ago

BZFlag is a 3D, multiplayer, tank battle zone, capture the flag game that pits players against each other in a networked environment. It runs on Windows XP/Vista/7, Linux, Mac OS X 10.6+, and others. An OpenGL accelerator is highly recommended.

186K lines of code

7 current contributors

about 1 month since last commit

51 users on Open Hub

Activity Not Available
4.42857
   
I Use This

MAME - Multiple Arcade Machine Emulator

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  Analyzed 26 days ago

Even though MAME allows people to enjoy the long-lost arcade games and even some newer ones, the main purpose of the project is to document the hardware (and software) of the arcade games. There are already many dead arcade boards, whose function has been brought to life in MAME. Being able to play ... [More] the games is just a nice side-effect. The huge success of MAME would not be possible without the talent of the programmers who joined to form the MAME team. At the moment, there are about 100 people on the team, but there is a large number of contributors outside the team too. Miodrag Milanovic is the current coordinator of the project. [Less]

9.02M lines of code

161 current contributors

27 days since last commit

49 users on Open Hub

Very High Activity
4.64286
   
I Use This