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DOSBox

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  Analyzed about 1 month ago

DOSBox uses SDL to emulate the PC hardware required for running old DOS games. This includes a 386 processor, an S3/Trio video card with some tweaks to allow for older display hardware like the Tandy, a Sound Blaster Pro, the PC speaker, Tandy 3-sound, CMS/GameBlaster, Disney Sound Source, and MIDI. ... [More] DOS emulation is integrated. It is possible to mount local directories as drives inside the emulator. [Less]

237K lines of code

3 current contributors

4 months since last commit

266 users on Open Hub

Activity Not Available
4.54412
   

Simple DirectMedia Layer

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  Analyzed about 1 month ago

A cross-platform multimedia library designed to provide low level access to audio, keyboard, mouse, joystick, 3D hardware via OpenGL, and 2D video framebuffer. SDL supports Linux, Windows, Windows CE, BeOS, MacOS, Mac OS X, FreeBSD, NetBSD, OpenBSD, BSD/OS, Solaris, IRIX, and QNX. The code ... [More] contains unofficial support for AmigaOS, Dreamcast, Atari, AIX, OSF/Tru64, RISC OS, SymbianOS, and OS/2. SDL is written in C, but works with C++ natively, and has bindings to several other languages, including Ada, C#, Eiffel, Erlang, Euphoria, Guile, Haskell, Java, Lisp, Lua, ML, Objective C, Pascal, Perl, PHP, Pike, Pliant, Python, Ruby, Smalltalk, and Tcl. [Less]

268K lines of code

24 current contributors

2 months since last commit

226 users on Open Hub

Activity Not Available
4.24615
   

Battle for Wesnoth

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  Analyzed about 1 month ago

The Battle for Wesnoth is a turn-based strategy game with a fantasy theme. Build up a great army, gradually turning raw recruits into hardened veterans. In later games, recall your toughest warriors and form a deadly host against whom none can stand! Choose units from a large pool of specialists ... [More] , and hand-pick a force with the right strengths to fight well on different terrains against enemies. [Less]

711K lines of code

56 current contributors

2 months since last commit

193 users on Open Hub

Activity Not Available
4.65
   

ScummVM

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  Analyzed about 1 month ago

ScummVM is a program which allows you to run certain classic graphical point-and-click adventure games, provided you already have their data files. The clever part about this: ScummVM just replaces the executables shipped with the game, allowing you to play them on systems for which they were never ... [More] designed! ScummVM lets you run these adventures: Adventure Soft's Simon the Sorcerer 1 and 2; Revolution's Beneath A Steel Sky, Broken Sword 1 and Broken Sword 2; Flight of the Amazon Queen; Wyrmkeep's Inherit the Earth; Coktel Vision's Gobliiins and games based on LucasArts' SCUMM (Script Creation Utility for Maniac Mansion) system. SCUMM is used for many games, including Monkey Island, Day of the Tentacle, Sam and Max and more. [Less]

2.1M lines of code

86 current contributors

2 months since last commit

160 users on Open Hub

Activity Not Available
4.75
   

Pygame

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  Analyzed 3 months ago

Pygame is a set of Python modules designed for writing games. It is written on top of the excellent SDL library. This allows you to create fully featured games and multimedia programs in the python language. Pygame is highly portable and runs on nearly every platform and operating system.

75.3K lines of code

7 current contributors

6 months since last commit

79 users on Open Hub

Activity Not Available
4.63158
   

jMonkey Engine

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  Analyzed 3 months ago

What is jMonkeyEngine? jMonkeyEngine is a game engine made for developers who want to create 3D games following modern technology standards. The framework is programmed entirely in Java aimed at wide accessibility and quick deployment to desktop, web, and mobile platforms. Who is jMonkeyEngine ... [More] for? jMonkeyEngine is not a visual “RPG Maker” or a drag-and-drop “FPS mod”. If you are comfortable writing Java code, you can rely on jMonkeyEngine as your next 3D game’s foundation. jMonkeyEngine is a state-of-the-art starting point for any aspiring 3D games developer. [Less]

661K lines of code

40 current contributors

3 months since last commit

58 users on Open Hub

Activity Not Available
4.5625
   

Crazy Eddie's GUI System

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  Analyzed 3 months ago

A free library providing windowing and widgets for graphics APIs / engines where such functionality is not natively available, or severely lacking. The library is object orientated, written in C++, and targeted at games developers who should be spending their time creating great games, not building GUI sub-systems!

211K lines of code

11 current contributors

6 months since last commit

56 users on Open Hub

Activity Not Available
4.15
   

Nexuiz

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  Analyzed 8 months ago

Nexuiz is a fast-paced, chaotic, and intense multiplayer first-person shooter game, focused on providing basic, old style deathmatch. It is extremely modder-friendly. Nexuiz is built on the power of the Darkplaces engine, which is a heavily modified version of the original Quake. Darkplaces features ... [More] realtime lighting and stencil shadows, bumpmapping, gloss, bloom, and totally rewritten network code that supports up to 64 players on a single server. [Less]

48K lines of code

0 current contributors

over 6 years since last commit

52 users on Open Hub

Activity Not Available
4.29412
   

BZFlag - Multiplayer 3D Tank Game

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  Analyzed 3 months ago

BZFlag is a 3D, multiplayer, tank battle zone, capture the flag game that pits players against each other in a networked environment. It runs on Windows XP/Vista/7, Linux, Mac OS X 10.6+, and others. An OpenGL accelerator is highly recommended.

182K lines of code

7 current contributors

3 months since last commit

50 users on Open Hub

Activity Not Available
4.42857
   

MAME - Multiple Arcade Machine Emulator

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  Analyzed about 1 month ago

Even though MAME allows people to enjoy the long-lost arcade games and even some newer ones, the main purpose of the project is to document the hardware (and software) of the arcade games. There are already many dead arcade boards, whose function has been brought to life in MAME. Being able to play ... [More] the games is just a nice side-effect. The huge success of MAME would not be possible without the talent of the programmers who joined to form the MAME team. At the moment, there are about 100 people on the team, but there is a large number of contributors outside the team too. Miodrag Milanovic is the current coordinator of the project. [Less]

8.87M lines of code

153 current contributors

2 months since last commit

48 users on Open Hub

Activity Not Available
4.64286