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PixelLight

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  Analyzed about 3 hours ago

PixelLight is a cross-platform application framework for any kind of 3D applications like games, interactive simulations or visualizations. It's based on a highly flexible scene graph system that allows you to compose and visualize any type of 3D scene for your application. PixelLight is written ... [More] in C++ and has been designed with flexibility and extensibility as one of it's main goals. Therefore, it's not only a 3D engine, but a consistent framework that allows you to combine all the components that you need for your application without having to care about the differences of the actual libraries, APIs or operating systems that you are using. The underlying systems and libraries are abstracted by a powerful reflection and component system. [Less]

416K lines of code

0 current contributors

over 12 years since last commit

1 users on Open Hub

Inactive
5.0
 
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v8rocket

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  Analyzed 1 day ago

v8rocket is a library for integrating v8 with libRocket, and to expose the XHTML DOM to Javascript. libRocket (http://librocket.com) is a renderer agnostic XHTML/CSS renderer, useful for creating UIs for games and the like. Hopefully makes assembling a game UI a breeze. v8 ... [More] (http://code.google.com/p/v8/) is a fast Javascript engine, used by the Chromium browser to execute Javascript. Advantages of v8rocket: Renderer agnostic, input agnostic, allows a fully dynamic layout, that can grow/shrink etc. as needed, uses existing layout technology - standardized XHTML/CSS to describe layout, allows easy "theming" via CSS, or even changing the XHTML, without having to recompile, allows delegation of UI work to developers skilled in web programming. [Less]

2.46K lines of code

0 current contributors

over 14 years since last commit

1 users on Open Hub

Inactive
0.0
 
I Use This