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Analyzed 6 months ago. based on code collected 6 months ago.

Project Summary

PixelLight is a cross-platform application framework for any kind of 3D applications like games, interactive simulations or visualizations. It's based on a highly flexible scene graph system that allows you to compose and visualize any type of 3D scene for your application.

PixelLight is written in C++ and has been designed with flexibility and extensibility as one of it's main goals. Therefore, it's not only a 3D engine, but a consistent framework that allows you to combine all the components that you need for your application without having to care about the differences of the actual libraries, APIs or operating systems that you are using. The underlying systems and libraries are abstracted by a powerful reflection and component system.

Tags

3d 3d_engine 3dengine 3d_rendering android api c++ cg cmake code cplusplus cross-platform doxygen engine entertainment fmod fmodex framework game gamedev game_development game_engine gameengine gl glsl graphics lgplv3 library librocket linux lua multi-platform newtongamedynamics objectoriented ode ogg openal opengl opengles20 open-source opensource physics physx scenegraph scripting sdk shader toolkit visualization vorbis windows

In a Nutshell, PixelLight...

MIT License
Permitted

Commercial Use

Modify

Distribute

Sub-License

Private Use

Forbidden

Hold Liable

Required

Include Copyright

Include License

These details are provided for information only. No information here is legal advice and should not be used as such.

Project Security

Vulnerabilities per Version ( last 10 releases )

There are no reported vulnerabilities

Project Vulnerability Report

Security Confidence Index

Poor security track-record
Favorable security track-record

Vulnerability Exposure Index

Many reported vulnerabilities
Few reported vulnerabilities

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About Project Security

Languages

C++
81%
XML
6%
C
5%
15 Other
8%

30 Day Summary

Dec 18 2021 — Jan 17 2022

12 Month Summary

Jan 17 2021 — Jan 17 2022