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Analyzed about 12 hours ago. based on code collected about 12 hours ago.

Project Summary

PixelLight is a cross-platform application framework for any kind of 3D applications like games, interactive simulations or visualizations. It's based on a highly flexible scene graph system that allows you to compose and visualize any type of 3D scene for your application.

PixelLight is written in C++ and has been designed with flexibility and extensibility as one of it's main goals. Therefore, it's not only a 3D engine, but a consistent framework that allows you to combine all the components that you need for your application without having to care about the differences of the actual libraries, APIs or operating systems that you are using. The underlying systems and libraries are abstracted by a powerful reflection and component system.

Tags

3d 3dengine 3d_engine 3d_rendering android api c++ cg cmake code cplusplus cross-platform doxygen engine entertainment fmod fmodex framework game gamedev game_development gameengine game_engine gl glsl graphics lgplv3 library librocket linux lua multi-platform newtongamedynamics objectoriented ode ogg openal opengl opengles20 opensource open-source physics physx scenegraph scripting sdk shader toolkit visualization vorbis windows

In a Nutshell, PixelLight...

MIT License
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These details are provided for information only. No information here is legal advice and should not be used as such.

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This Project has No vulnerabilities Reported Against it

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Languages

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C
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30 Day Summary

Aug 26 2018 — Sep 25 2018

12 Month Summary

Sep 25 2017 — Sep 25 2018