Tags : Browse Projects

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Mesa

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  Analyzed 2 days ago

Mesa is an open-source implementation of the OpenGL specification - a system for rendering interactive 3D graphics. A variety of device drivers allows Mesa to be used in many different environments ranging from software emulation to complete hardware acceleration for modern GPUs. Mesa ties ... [More] into several other open-source projects: the Direct Rendering Infrastructure and X.org to provide OpenGL support to users of X on Linux, FreeBSD and other operating systems. [Less]

1.56M lines of code

215 current contributors

4 days since last commit

185 users on Open Hub

Very High Activity
4.40541
   
I Use This

OGRE

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  Analyzed 1 day ago

OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible 3D engine written in C++ designed to make it easier and more intuitive for developers to produce applications utilizing hardware-accelerated 3D graphics. The class library abstracts all the details of using the underlying ... [More] system libraries like Direct3D and OpenGL and provides an interface based on world objects. [Less]

636K lines of code

34 current contributors

1 day since last commit

140 users on Open Hub

High Activity
4.78462
   
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Celestia

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  Analyzed 19 days ago

Celestia is an OpenGL-based 3D space simulation for Unix and Win32 that lets you travel through the solar system, to the stars, and even beyond the galaxy. Visit over 100,000 stars, 100 solar system bodies, and all known extrasolar planets.

238K lines of code

0 current contributors

over 4 years since last commit

64 users on Open Hub

Inactive
4.35
   
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Irrlicht Engine

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  Analyzed 3 days ago

The Irrlicht Engine is a high performance real-time 3D engine written and usable in C++, and also available for .NET languages. It is completely cross-platform, using D3D, OpenGL, and its own software renderers.

352K lines of code

4 current contributors

5 days since last commit

37 users on Open Hub

Moderate Activity
4.125
   
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Crystal Space 3D

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  Analyzed 6 months ago

Crystal Space is a free, cross-platform software development kit for realtime 3D graphics. It supports Windows, Linux, MaxOS/X and more. Though written in C++, other languages like Python can also be used to write programs. Based on a plugin system it's very modular and extended easily. 3D ... [More] rendering is done with OpenGL. Features of the latest as well as older hardware are supported seamlessly. [Less]

2.27M lines of code

0 current contributors

about 2 years since last commit

32 users on Open Hub

Activity Not Available
4.78947
   
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LuxRender

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  Analyzed about 1 year ago

LuxRender is a free software rendering system for photo-realistic and physicaly unbiased image synthesis. It is written in C++ and built around PBRT, providing a flexible ray tracing core and an extensible object-oriented design. Our goal is to extend PBRT into a complete renderer for artistic ... [More] use, including : - Flexible multi-threading of integrators - GUI with real time tonemapping controls, renderer configuration dialogs, etc... - Robust scene file format and API, exporters for Blender and other 3D packages - Speed optimisations with SSE/SIMD implementation - Semi-programmabe shading/materials & GUI material editor(s) - Physical sky/daylight model - etc... [Less]

490K lines of code

15 current contributors

over 1 year since last commit

20 users on Open Hub

Activity Not Available
4.72727
   
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0 A.D.

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  Analyzed about 1 year ago

Historically based Real Time Strategy game focusing on the years 500 B.C. to 500 A.D. In short, it is a war/economy strategy game allowing you to recreate or rewrite the ancient history of western civilisations.

5.57M lines of code

16 current contributors

about 1 year since last commit

20 users on Open Hub

Activity Not Available
4.90909
   
I Use This
Licenses: CC-BY-SA-3.0, GPL-2.0+

Axiom 3D

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  Analyzed almost 3 years ago

The Axiom Engine Project is a fully object oriented game engine development effort using C# and the Microsoft.Net or Mono platform to create an easy to use, flexible, extendable, and powerful engine that allows for rapid development of games for various genres.

540K lines of code

0 current contributors

about 4 years since last commit

17 users on Open Hub

Activity Not Available
4.28571
   
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GLFW

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  Analyzed about 9 hours ago

GLFW is a free, Open Source, portable framework for OpenGL application development. In short, it is a single library providing a powerful, portable API for otherwise operating system specific tasks such as opening an OpenGL window, and reading keyboard, time, mouse and joystick input. It also ... [More] provides functions accessing OpenGL extensions, creating and synchronizing threads and reading textures from files. GLFW is available for Windows, Mac OS X and Unix-like systems such as Linux, Solaris and FreeBSD. [Less]

61.8K lines of code

26 current contributors

3 days since last commit

12 users on Open Hub

Moderate Activity
4.33333
   
I Use This

POV-Ray

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  Analyzed 3 days ago

The Persistence of Vision Raytracer is a high-quality, totally free tool for creating stunning three-dimensional graphics. It is available in official versions for Windows, Mac OS/Mac OS X and i86 Linux. The source code is available for those wanting to do their own ports.

1.34M lines of code

6 current contributors

about 2 months since last commit

10 users on Open Hub

Moderate Activity
4.33333
   
I Use This