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Flint particles

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  Analyzed 2 months ago

Flint is an open-source project to create a versatile particle system in Actionscript 3. The aim is to create a library that handles the common functionality for all particle systems, has methods for common particle behaviours, and lets developers extend it easily with their own custom behaviours ... [More] without needing to touch the core code. You can find more about Flint and join in discussions on our forum at the Flint website - http://flintparticles.org/ [Less]

49.1K lines of code

0 current contributors

almost 3 years since last commit

3 users on Open Hub

Activity Not Available
5.0
 
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Woo - discrete dynamic computations

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  Analyzed 29 days ago

Woo is an evolution of the Yade package (http://www.launchpad.net/yade), aiming at more flexibility, extensibility, tighter integration with python and user-friendliness. Additionally, Windows is a suppported platform now. ▶ Documentation https://woodem.org ▶ Forum https://ask.woodem.org ♣ ... [More] Windows installers: https://launchpad.net/woo/+download ♣ Snapshot packages for Ubuntu: https://code.launchpad.net/~eudoxos/+archive/woo-daily [Less]

95.8K lines of code

1 current contributors

about 1 month since last commit

2 users on Open Hub

Very Low Activity
0.0
 
I Use This
Licenses: No declared licenses

Mercury Particle Engine

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  Analyzed 17 days ago

Mercury Particle Engine is a multi-platform API which allows developers to add rich visual effects to their games. Implemented in C# and targeting the Microsoft XNA Framework, it is fully compatible with Windows, Windows Phone 7 and Xbox 360. Mercury is in its element when it comes to adding the ... [More] little graphical flares that make your game appear professional and polished. Whether it's billowing smoke trails, intense fire effects, sparkling stars and sparks, or swirling magic spells, Mercury makes it easy to add the final visual touches to your game, allowing you to ship on time and to a high visual standard. [Less]

2.74K lines of code

0 current contributors

about 4 years since last commit

1 users on Open Hub

Inactive
0.0
 
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picongpu

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  Analyzed 29 days ago

PIConGPU - A particle-in-cell code for GPGPUs

111K lines of code

13 current contributors

about 1 year since last commit

1 users on Open Hub

Very Low Activity
0.0
 
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PSArborTouch

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  Analyzed 16 days ago

PSArborTouch is a particle / spring physics engine optimised for 2D content layout and eye-catching visual effects.

9.06K lines of code

0 current contributors

over 4 years since last commit

1 users on Open Hub

Inactive
5.0
 
I Use This

JParticle

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  Analyzed 22 days ago

Java library for the particle.io cloud

795 lines of code

1 current contributors

10 months since last commit

1 users on Open Hub

Very Low Activity
0.0
 
I Use This

partsys

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  No analysis available

Flash Particle System Editor

0 lines of code

0 current contributors

0 since last commit

0 users on Open Hub

Activity Not Available
0.0
 
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Mostly written in language not available
Licenses: gpl3_or_l...

CodeAnxiety.Xna

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  No analysis available

Host for several of the http://codeanxiety.com projects.

0 lines of code

0 current contributors

0 since last commit

0 users on Open Hub

Activity Not Available
0.0
 
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Mostly written in language not available
Licenses: No declared licenses

JOPS - Java Open Particle System

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  Analyzed 2 months ago

JOPS is comprised of a particle system library and a java Swing editor. The file format consists of a zip file containing the xml description of the system, therefore making it really small, generally just a few KB's. I use JIBX for XML binding, making the loading and saving process really ... [More] fast, even for more complex systems. Xith3D, a java 3D scenegraph, has integration code to support JOPS. [Less]

0 lines of code

0 current contributors

0 since last commit

0 users on Open Hub

Activity Not Available
0.0
 
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Mostly written in language not available
Licenses: lgpl

3lemental

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  No analysis available

εlemental is a new, open-source, MIT Licensed particle system engine for flash AS3 and Flash Player 10. Although new, it is very fast and is well designed to incorporate modern OOP practices.

0 lines of code

0 current contributors

0 since last commit

0 users on Open Hub

Activity Not Available
0.0
 
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Mostly written in language not available
Licenses: mit