[Decompilation] [th05] Dialog: Box clearing |
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almost 2 years ago
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[Decompilation] [th04/th05] Dialog: Face unblitting |
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almost 2 years ago
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[Decompilation] [th04/th05] Dialog: EGC-powered playfield front→back copy |
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almost 2 years ago
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[Naming] [th04/th05] EGC: Reuse the egc_start_copy_noframe() function name |
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almost 2 years ago
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[Decompilation] [th04/th05] Dialog: Box background rendering |
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almost 2 years ago
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[Decompilation] [th04/th05] Dialog: Activation |
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almost 2 years ago
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[Decompilation] [th04/th05] Dialog: Script opcode interpreter |
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almost 2 years ago
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[Maintenance] [th04/th05] Demo Play: Move OP return code into the header |
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almost 2 years ago
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[Decompilation] [th04/th05] Dialog: Blocking main function |
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almost 2 years ago
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[Maintenance] [th04/th05] Dialog: Start a new translation unit with shared code |
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almost 2 years ago
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[Maintenance] [th03/th04/th05] Move shared plaintext script code to `/formats/` |
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almost 2 years ago
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[Decompilation] [th04/th05] Stage tiles: Renderer activation |
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almost 2 years ago
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[Maintenance] Remove `extern "C"` from more areas of code |
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almost 2 years ago
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[Maintenance] [th04/th05] Remove unnecessary segment splits |
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almost 2 years ago
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[Maintenance] [th02/th04/th05] Stage tiles: Move metrics to a separate header |
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almost 2 years ago
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[Maintenance] [th02] Stage tiles: Don't publicly declare the tile ring array |
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almost 2 years ago
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[Decompilation] [th04/th05] .MAP: Declare functions and data in C land |
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almost 2 years ago
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[Contributing] Decide on `seg` and `off` for x86-segment-related identifiers |
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about 2 years ago
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[Maintenance] [th05] Bullets: Explicitly use the blue and red ball patnums |
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about 2 years ago
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[Maintenance] Introduce types for VRAM colors and their components |
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about 2 years ago
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[Maintenance] [th01] YuugenMagan: Turn the Phase 12 pentagram values into a bug |
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about 2 years ago
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[Decompilation] [th04/th05] Boss explosions |
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about 2 years ago
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[Maintenance] [th04/th05] Boss explosions: Remove the structure from the header |
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about 2 years ago
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[Decompilation] [th05] EX-Alice: 16×16 sprite overrides |
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about 2 years ago
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[Naming] [th05] Bombs: Shape sprite file names |
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about 2 years ago
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[Decompilation] [th04] Stage 4 midboss: Rendering |
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about 2 years ago
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[Research] Discover the reason for incorrect clipping of large sprites |
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about 2 years ago
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[Build] Compile shared translation units in 386 mode by default |
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about 2 years ago
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[Decompilation] [th04/th05] Gather circles: Spawn functions |
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about 2 years ago
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[Decompilation] [th02] Text overlay: Stage transitions |
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about 2 years ago
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