[Maintenance] [th02/th04/th05] Move stage bonus functions to a separate header |
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about 2 years ago
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[Position independence] [th04] Remaining false positives |
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about 2 years ago
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[Reverse-engineering] [th04/th05] Player shots: Decay animation duration |
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about 2 years ago
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[Naming] [th04/th05] Verdict screen: Number rendering |
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about 2 years ago
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[Reverse-engineering] [th04/th05] Dialog: Cursor position |
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about 2 years ago
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[Reverse-engineering] [th04] Player shots: Laser state |
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about 2 years ago
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[Reverse-engineering] [th04] Stage 3 midboss: Fly angles |
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about 2 years ago
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[Reverse-engineering] [th04] Stage 6 Yuuka: Phase 2 fly angles |
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about 2 years ago
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[Position independence] [th04] Congratulation picture file name |
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about 2 years ago
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[Position independence] [th04] Stage 4 midboss: Sprite IDs |
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about 2 years ago
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[Decompilation] [th04] Stage 4 corridor carpet lighting animation |
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about 2 years ago
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[Position independence] [th04] Player shots: Angle calculations |
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about 2 years ago
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[Position independence] [th04] Player shots: Structure accesses |
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about 2 years ago
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[Reverse-engineering] [th04] Staff roll: State |
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about 2 years ago
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[Maintenance] [th03/th04/th05] Add X/Y polar coordinate abstractions |
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about 2 years ago
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[Naming] Drop the inconsistent `2` from vector translation unit names |
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about 2 years ago
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[Maintenance] Simplify vector-related header inclusions |
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about 2 years ago
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[Maintenance] Remove `extern "C"` from vector header inclusions |
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about 2 years ago
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[Naming] Rename vector1_at() to polar() |
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about 2 years ago
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[Decompilation] [th02] Items: Initialization/reset function |
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about 2 years ago
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[Maintenance] Random number ring buffer: Fix inconsistencies between & and % |
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about 2 years ago
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[Maintenance] Random number ring buffer: Remove `extern "C"` |
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about 2 years ago
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[Decompilation] [th02] Items: Semi-random spawn function |
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about 2 years ago
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[Decompilation] [th02] Items: Spawn function |
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about 2 years ago
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[Maintenance] Declare 8-bit pixel delta and length types |
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about 2 years ago
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[Decompilation] [th02] Items: Spawning the 5 items when losing a life |
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about 2 years ago
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[Decompilation] [th02] Items: Tile invalidation |
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about 2 years ago
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[Decompilation] [th02] Items: Collision detection and collection |
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about 2 years ago
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[Reverse-engineering] [th02] Items: Shared state |
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about 2 years ago
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[Decompilation] [th02] Items: Update and render function |
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about 2 years ago
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