Tags : Browse Projects

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Simple DirectMedia Layer

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  Analyzed 3 days ago

A cross-platform multimedia library designed to provide low level access to audio, keyboard, mouse, joystick, 3D hardware via OpenGL, and 2D video framebuffer. SDL supports Linux, Windows, Windows CE, BeOS, MacOS, Mac OS X, FreeBSD, NetBSD, OpenBSD, BSD/OS, Solaris, IRIX, and QNX. The code ... [More] contains unofficial support for AmigaOS, Dreamcast, Atari, AIX, OSF/Tru64, RISC OS, SymbianOS, and OS/2. SDL is written in C, but works with C++ natively, and has bindings to several other languages, including Ada, C#, Eiffel, Erlang, Euphoria, Guile, Haskell, Java, Lisp, Lua, ML, Objective C, Pascal, Perl, PHP, Pike, Pliant, Python, Ruby, Smalltalk, and Tcl. [Less]

559K lines of code

27 current contributors

4 days since last commit

232 users on Open Hub

Very High Activity
4.23438
   
I Use This

Pygame

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  Analyzed 2 days ago

Pygame is a set of Python modules designed for writing games. It is written on top of the excellent SDL library. This allows you to create fully featured games and multimedia programs in the python language. Pygame is highly portable and runs on nearly every platform and operating system.

7.74K lines of code

48 current contributors

5 months since last commit

79 users on Open Hub

Low Activity
4.57895
   
I Use This

LWJGL

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  Analyzed 1 day ago

The Lightweight Java Game Library (LWJGL) is a solution aimed directly at professional and amateur Java programmers alike to enable commercial quality games to be written in Java. LWJGL provides developers access to high performance crossplatform libraries such as OpenGL (Open Graphics Library) and ... [More] OpenAL (Open Audio Library) allowing for state of the art 3D games and 3D sound. Additionally LWJGL provides access to controllers such as Gamepads, Steering wheel and Joysticks. All in a simple and straight forward API. [Less]

89.3K lines of code

0 current contributors

over 7 years since last commit

44 users on Open Hub

Inactive
4.57143
   
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OpenTK

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  Analyzed 4 days ago

The Open Toolkit (OpenTK) is a free, fast, cross-platform C# wrapper for OpenGL, OpenGL ES, OpenAL and OpenCL. The bindings are strongly-typed and contain inline documentation for improved security and coding speed. Additional utilities integrate the bindings with .Net, making OpenTK especially ... [More] suited to Rapid Application Development. OpenTK can be used alone or integrated into GUI toolkits, like Windows.Forms and GTK#. It runs on Windows, Linux and Mac OS X without recompilation, is easy to deploy and is compatible with all .Net languages: C#, VB.Net, C++/CLI, F#, IronPython, Boo, ... [Less]

357K lines of code

1 current contributors

10 days since last commit

20 users on Open Hub

Moderate Activity
4.875
   
I Use This

VDrift

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  Analyzed 4 days ago

VDrift is a cross-platform, open source driving simulation made with drift racing in mind. The driving physics engine was recently re-written from scratch but was inspired and owes much to the Vamos physics engine. It is released under the GNU General Public License (GPL) v2. It is currently ... [More] available for Linux, FreeBSD, Mac OS X and Windows. [Less]

205K lines of code

4 current contributors

about 2 months since last commit

14 users on Open Hub

Low Activity
4.75
   
I Use This

JInput

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  No analysis available

The JInput Project hosts an implementation of an API for game controller discovery and polled input.

0 lines of code

0 current contributors

0 since last commit

12 users on Open Hub

Activity Not Available
4.75
   
I Use This
Mostly written in language not available
Licenses: BSD-3-Clause

Speed Dreams

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  No analysis available

Speed Dreams is a Motorsport Simulator featuring high-quality 3D graphics and an accurate physics engine, all targeting maximum realism. Initially forked from TORCS, it has now reached a clearly higher realism level in visual and physics simulation, thanks to its active development team and growing ... [More] community. It mainly aims to implement exciting new features, cars, tracks and AI opponents to make a more enjoyable game for the player, while constantly pushing forward visual and physics realism. It is also intended for any research, study or teaching activity, around physics and AI, thanks to its GPL V2+ license, and the clear and modular architecture of its C/C++ code base. [Less]

0 lines of code

0 current contributors

0 since last commit

8 users on Open Hub

Activity Not Available
4.6
   
I Use This
Mostly written in language not available
Licenses: gpl

Allegro

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  Analyzed 3 days ago

Allegro is a cross-platform library intended for use in computer games and other types of multimedia programming.

169K lines of code

19 current contributors

23 days since last commit

7 users on Open Hub

Moderate Activity
4.66667
   
I Use This

General Graphics Interface

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  No analysis available

GGI stands for "General Graphics Interface", and it is a project that aims to develop a reliable, stable and fast graphics system that works everywhere. We want to allow any program using GGI to run on any platform requiring at most a recompile.

0 lines of code

0 current contributors

0 since last commit

3 users on Open Hub

Activity Not Available
4.66667
   
I Use This
Mostly written in language not available
Licenses: No declared licenses

antimicro

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  Analyzed 2 days ago

Graphical program used to map keyboard and mouse buttons to gamepad buttons. Useful for playing games with no gamepad support

130K lines of code

0 current contributors

over 1 year since last commit

3 users on Open Hub

Very Low Activity
5.0
 
I Use This