Tags : Browse Projects

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OGRE

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  Analyzed about 3 hours ago

OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible 3D engine written in C++ designed to make it easier and more intuitive for developers to produce applications utilizing hardware-accelerated 3D graphics. The class library abstracts all the details of using the underlying ... [More] system libraries like Direct3D and OpenGL and provides an interface based on world objects. [Less]

639K lines of code

35 current contributors

about 18 hours since last commit

140 users on Open Hub

High Activity
4.78462
   
I Use This

Media Player Classic - Home Cinema

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  Analyzed 2 days ago

This project is based on the original "Media Player Classic" and was created after Gabest, the original author, stopped working on it. Several new features have been integrated in this player, such as: * An option to remove "tearing" * Translation in 29 languages * Additional video decoders ... [More] , particularly H.264, MPEG-2 and VC-1 with DXVA support * Better support for Windows Vista/7, including a release for 64-bit Windows * Support for EVR renderer * Bugs and vulnerability fixes [Less]

304K lines of code

12 current contributors

23 days since last commit

62 users on Open Hub

High Activity
4.77778
   
I Use This

Crazy Eddie's GUI System

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  Analyzed about 9 hours ago

A free library providing windowing and widgets for graphics APIs / engines where such functionality is not natively available, or severely lacking. The library is object orientated, written in C++, and targeted at games developers who should be spending their time creating great games, not building GUI sub-systems!

202K lines of code

11 current contributors

about 1 month since last commit

56 users on Open Hub

Moderate Activity
4.15
   
I Use This

Irrlicht Engine

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  Analyzed 1 day ago

The Irrlicht Engine is a high performance real-time 3D engine written and usable in C++, and also available for .NET languages. It is completely cross-platform, using D3D, OpenGL, and its own software renderers.

352K lines of code

4 current contributors

20 days since last commit

37 users on Open Hub

Moderate Activity
4.125
   
I Use This

Axiom 3D

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  Analyzed about 3 years ago

The Axiom Engine Project is a fully object oriented game engine development effort using C# and the Microsoft.Net or Mono platform to create an easy to use, flexible, extendable, and powerful engine that allows for rapid development of games for various genres.

540K lines of code

0 current contributors

about 4 years since last commit

17 users on Open Hub

Activity Not Available
4.28571
   
I Use This

Evas

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  Analyzed about 3 years ago

Evas is a powerful canvas, the base of Enlightenment Foundation Libraries and the Enlightenment Window Manager (E17)

155K lines of code

0 current contributors

almost 5 years since last commit

14 users on Open Hub

Activity Not Available
4.875
   
I Use This

JInput

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  Analyzed about 1 year ago

The JInput Project hosts an implementation of an API for game controller discovery and polled input.

26K lines of code

0 current contributors

over 3 years since last commit

12 users on Open Hub

Activity Not Available
4.75
   
I Use This

m0d_s0beit_sa

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  Analyzed over 1 year ago

Multi-purpose cheat tool for Grand Theft Auto San Andreas and San Andreas Multiplayer

60.9K lines of code

0 current contributors

almost 6 years since last commit

12 users on Open Hub

Activity Not Available
5.0
 
I Use This
Licenses: CC-BY-SA-3.0, GPL-3.0+

MonoGame

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  Analyzed 2 days ago

MonoGame is an Open Source implementation of the Microsoft XNA 4 Framework. Our goal is to allow XNA developers on Xbox 360, Windows & Windows Phone to port their games to the iOS, Android, Mac OS X, Linux and Windows 8 Metro. PlayStation Mobile, Raspberry PI, and PlayStation 4 platforms are currently in progress.

349K lines of code

46 current contributors

4 days since last commit

4 users on Open Hub

High Activity
5.0
 
I Use This

OpenGUI

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  Analyzed about 2 months ago

Extendable widget based GUI framework for 3D applications. Works with any graphics API or render engine. Comes with reference implementations for OpenGL and the Ogre rendering engine. Library is written in C++, aimed at game developers.

22.6K lines of code

0 current contributors

over 10 years since last commit

4 users on Open Hub

Activity Not Available
0.0
 
I Use This