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Box2D

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  Analyzed about 9 hours ago

Box2D is an open source C++ engine for simulating rigid bodies in 2D.

78.8K lines of code

2 current contributors

3 months since last commit

8 users on Open Hub

Very Low Activity
4.5
   
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ReactPhysics3D

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  Analyzed about 1 hour ago

ReactPhysics3D is an open source C++ physics engine library that can be used in 3D simulations and games. The library is released under the ZLib license. ReactPhysics3D contains the following features : - Rigid body dynamics - Discrete collision detection - Collision shapes (Sphere, Box ... [More] , Cone, Cylinder, Capsule, Convex Mesh) - Multiple collision shapes per body - Broadphase collision detection (Dynamic AABB Tree) - Narrowphase collision detection (GJK/EPA) - Collision response and friction (Sequential Impulses Solver) - Joints (Ball and Socket, Hinge, Slider, Fixed) - Collision filtering with categories - Ray casting - Sleeping technique for inactive bodies - Integrated Profiler - Multi-platform (Windows, Linux, Mac OS X) - Documentation (User manual and Doxygen API) [Less]

574K lines of code

2 current contributors

7 months since last commit

1 users on Open Hub

Very Low Activity
0.0
 
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gjkd

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  No analysis available

An implementation of the Gilbert-Johnson-Keerthi (GJK) algorithm for the collision detection of convex objects, written in the D programming language. Please see README.TXT for polygon controls. Now features Expanding Polytope Algorithim (EPA)

0 lines of code

0 current contributors

0 since last commit

0 users on Open Hub

Activity Not Available
0.0
 
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Mostly written in language not available
Licenses: gpl3_or_l...

Ruby-ODE

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  Analyzed about 3 hours ago

A Ruby binding for the Open Dynamics Engine written in C.

1.76K lines of code

0 current contributors

about 1 year since last commit

0 users on Open Hub

Very Low Activity
0.0
 
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