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Bullet Physics Engine

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  Analyzed about 7 hours ago

Real-time collision detection and multi-physics simulation for VR, games, visual effects, robotics, machine learning etc

1.61M lines of code

23 current contributors

5 months since last commit

59 users on Open Hub

Very Low Activity
4.64286
   
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Licenses: No declared licenses

Box2D

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  No analysis available

Box2D is an open source C++ engine for simulating rigid bodies in 2D.

0 lines of code

1 current contributors

0 since last commit

8 users on Open Hub

Activity Not Available
4.5
   
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Mostly written in language not available
Licenses: zlib_libpng

ReactPhysics3D

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  Analyzed about 11 hours ago

ReactPhysics3D is an open source C++ physics engine library that can be used in 3D simulations and games. The library is released under the ZLib license. ReactPhysics3D contains the following features : - Rigid body dynamics - Discrete collision detection - Collision shapes (Sphere, Box ... [More] , Cone, Cylinder, Capsule, Convex Mesh) - Multiple collision shapes per body - Broadphase collision detection (Dynamic AABB Tree) - Narrowphase collision detection (GJK/EPA) - Collision response and friction (Sequential Impulses Solver) - Joints (Ball and Socket, Hinge, Slider, Fixed) - Collision filtering with categories - Ray casting - Sleeping technique for inactive bodies - Integrated Profiler - Multi-platform (Windows, Linux, Mac OS X) - Documentation (User manual and Doxygen API) [Less]

-25 lines of code

1 current contributors

6 months since last commit

1 users on Open Hub

Very Low Activity
0.0
 
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Ruby-ODE

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  Analyzed about 2 months ago

A Ruby binding for the Open Dynamics Engine written in C.

2.25K lines of code

0 current contributors

over 7 years since last commit

0 users on Open Hub

Activity Not Available
0.0
 
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