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projectchrono

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  Analyzed 9 days ago

A set of libraries for physical simulation of complex mechanisms with parts, constraints, contacts and collisions. The Chrono::Engine C++ API can be used to simulate robots, mechanisms, vehicles and complex devices.

442K lines of code

18 current contributors

13 days since last commit

2 users on Open Hub

High Activity
5.0
 
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fcl

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  Analyzed 5 days ago

flexible collision libary

280K lines of code

7 current contributors

2 months since last commit

2 users on Open Hub

Low Activity
5.0
 
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pasbase

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  Analyzed 5 days ago

Base classes and routines for Delphi and Free Pascal Compiler Contains classes and routines to provide: * object persistence * generic collections * collision detection * generic sorting routines * cross platform support routines * geometry routines * graphics routines * GUI ... [More] library * input support * timer * flexible logging system * unit test framework * JSON support * Reference count-based garbage collection [Less]

30.9K lines of code

0 current contributors

about 7 years since last commit

1 users on Open Hub

Inactive
0.0
 
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Licenses: lgpl21, mozilla_p...

ReactPhysics3D

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  Analyzed 10 days ago

ReactPhysics3D is an open source C++ physics engine library that can be used in 3D simulations and games. The library is released under the ZLib license. ReactPhysics3D contains the following features : - Rigid body dynamics - Discrete collision detection - Collision shapes (Sphere, Box ... [More] , Cone, Cylinder, Capsule, Convex Mesh) - Multiple collision shapes per body - Broadphase collision detection (Dynamic AABB Tree) - Narrowphase collision detection (GJK/EPA) - Collision response and friction (Sequential Impulses Solver) - Joints (Ball and Socket, Hinge, Slider, Fixed) - Collision filtering with categories - Ray casting - Sleeping technique for inactive bodies - Integrated Profiler - Multi-platform (Windows, Linux, Mac OS X) - Documentation (User manual and Doxygen API) [Less]

574K lines of code

1 current contributors

4 months since last commit

1 users on Open Hub

Very Low Activity
0.0
 
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APPLENET Graphics Library

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  No analysis available

APPLENET Graphics Library is a library aiming at enhancing existing .NET Graphics APIs (Such as XNA and SlimDX) by providing helper functions and classes. The library also contains other various things that enhance the .NET Framework in general.

0 lines of code

0 current contributors

0 since last commit

0 users on Open Hub

Activity Not Available
0.0
 
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Mostly written in language not available
Licenses: No declared licenses

Oops! 3D Physics Framework (and more)

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  No analysis available

The Oops! Framework includes many game services and components that extend Microsoft's XNA Framework. The most noteworthy of these components is an easy to use 3D Physics game component/framework that runs on Windows...and XBOX 360!!!

0 lines of code

0 current contributors

0 since last commit

0 users on Open Hub

Activity Not Available
0.0
 
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Mostly written in language not available
Licenses: No declared licenses

platformxna

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  No analysis available

PlatformXnaA Microsoft Xna v3.0 2D Platform Game Engine. Features:ScreenManager Collisions GUI/UI/HUD Map Editor Object Interfaces Particle Effects Developers:Shane Simpkins (aka Shaneje) Daniel Vickers (aka Dooobie) LinksShaneje's Portfolio Status: Begining Development Stages!

0 lines of code

0 current contributors

0 since last commit

0 users on Open Hub

Activity Not Available
0.0
 
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Mostly written in language not available
Licenses: gpl3_or_l...

anihw3

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  No analysis available

program 3

0 lines of code

0 current contributors

0 since last commit

0 users on Open Hub

Activity Not Available
0.0
 
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Mostly written in language not available
Licenses: apache_2

libccd

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  Analyzed 6 days ago

libccd is library for collision detection between convex shapes.

6.28K lines of code

1 current contributors

11 months since last commit

0 users on Open Hub

Very Low Activity
0.0
 
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Broad-phase

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  Analyzed 1 day ago

Lua Implementation of space-partitioning techniques for broad-phase collision detection

650 lines of code

0 current contributors

about 6 years since last commit

0 users on Open Hub

Inactive
0.0
 
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