Tags : Browse Projects

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PowerDNS

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  Analyzed about 1 month ago

The PowerDNS server daemon is a versatile nameserver which supports a large number of backends. These backends can either be plain zonefiles or be more dynamic in nature. Additionally, through use of clever programming and caching techniques, PowerDNS offers very high domain resolution performance. ... [More] Prime examples of backends include relational databases, but also (geographical) loadbalancing and failover algorithms. The PowerDNS recursor daemon which is also part of the PowerDNS compilation is a dedicated high performance recursive (aka caching-only) Nameserver that already powers some larger broadband ISPs and as of late learned to embed Lua Scripts making it possible to manipulate DNS Answers from within those Scripts. [Less]

196K lines of code

56 current contributors

4 months since last commit

23 users on Open Hub

Activity Not Available
4.11111
   
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Spirit Parser Library

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  Analyzed 3 months ago

Spirit is an object-oriented, recursive descent parser generator framework implemented using template meta-programming techniques. Expression templates allow Spirit to approximate the syntax of Extended Backus Normal Form (EBNF) completely in C++. The Spirit framework enables a target grammar to be ... [More] written exclusively in C++. EBNF grammar specifications can mix freely with other C++ code and, thanks to the generative power of C++ templates, are immediately executable. [Less]

188K lines of code

1 current contributors

9 months since last commit

17 users on Open Hub

Activity Not Available
4.55556
   
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FIFE

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  Analyzed 3 months ago

The mission of the FIFE project is to create a cross platform game creation framework. Exact engine feature list changes over time, but the following lists the main guidelines for development * Games can be created with combination of engine, editor tools, game specific scripts and game content. * ... [More] Framework is not tied to any type of game (e.g. RTS, RPG), but instead provides flexible platform for all of them. * Framework supports different isometric views with addition of pure top-down view. * Instead of full 3D flexibility, engine focuses mainly on using high quality 2D graphics. This puts less demands on target platforms and also simplifies the framework and game development. * Purpose of the editor tools is to help to bind the game content with the engine and scripts. [Less]

139K lines of code

13 current contributors

4 months since last commit

8 users on Open Hub

Activity Not Available
4.6
   
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maxmods

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  Analyzed about 1 month ago

A collection of BlitzMax modules by Brucey, including wrappers/bindings for various open source libraries. Includes : (Audio) BASS, FMOD, irrKlang (Database) msql, mysql, odbc, oracle, postgres, sqlite, xbase (GFX) Graphviz (GUI) Gtk, CEGUI (Imaging) FreeImage (Internet) ClearSilver ... [More] , Libcurl (+SSL), flickcurl, raptor (Math) MAPM (Physics) Chipmunk, Box2D (System) Boost, Crypto, DateTime, Growl, Persistence, ProtoBuf, Random, Volumes (Text) Base64, Format, Libxml, Libxslt, Locale, RegEx, XLWriter [Less]

6.16M lines of code

3 current contributors

4 months since last commit

7 users on Open Hub

Activity Not Available
5.0
 
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BlackRay Data Engine

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  Analyzed over 5 years ago

BlackRay is a relational database system designed to offer performance features commonly associated with search engines. It offers SQL support and sophisticated operational and management features. Load-balancing and operational stability by means of N+1 redundance are included. BlackRay is ... [More] called a "Data Engine" since it combines traditional, relational database features and SQL with the power and flexibility of search engines. It is a true hybrid, offering transaction support, data-versioned snapshots, and sophisticated function-based indices. Wildcards, phonetic, and fuzzy logic searches are supported, as well. Commercial support is available, and the project is released under a the GPLv2 license. [Less]

119K lines of code

2 current contributors

about 6 years since last commit

6 users on Open Hub

Activity Not Available
0.0
 
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C++ Standard Airline IT Object Library

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  Analyzed about 1 month ago

That project aims at providing a clean API, and the corresponding C++ implementation, for the basis of Airline IT Business Object Model (BOM), ie, to be used by several other Open Source projects, such as RMOL, Air-Sched, Travel-CCM, OpenTREP, etc.

30.1K lines of code

1 current contributors

4 months since last commit

5 users on Open Hub

Activity Not Available
4.75
   
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Gnoll

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  Analyzed almost 3 years ago

Gnoll is a free 3d action/rpg game engine.

24.9K lines of code

0 current contributors

about 7 years since last commit

5 users on Open Hub

Activity Not Available
4.75
   
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graph-tool

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  Analyzed 8 months ago

graph-tool is a python module to help with statistical analysis of graphs. Its feature set includes support for both directed and undirected graphs with arbitrary vertex and edge properties, edge/vertex filtering, correlated random graph generation and community detection. It supports also ... [More] several statistical measurements, such as: degree histogram, combined degree histogram, vertex-vertex degree correlation, average nearest neighbours degree, vertex-edge-vertex correlation, clustering coefficients, extended clustering coefficient, assortativity coefficient, betweenness centrality, average distance, component statistics and reciprocity. The core algorithms are written in C++, making use of the Boost Graph Library, and template metaprogramming techniques, with performance in mind. [Less]

143K lines of code

2 current contributors

8 months since last commit

4 users on Open Hub

Activity Not Available
5.0
 
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grass

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  Analyzed about 1 month ago

GRid Advanced Simulation System

39.5K lines of code

0 current contributors

over 5 years since last commit

4 users on Open Hub

Activity Not Available
4.5
   
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Licenses: No declared licenses

Anarchy Online Item Assistant

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  Analyzed about 1 month ago

Anarchy Online Item Assistant (AOIA) is an application you keep running alongside Anarchy Online when you play. It will keep track of all your items for all your toons in a local database, and lets your browse and search for items easily.

21.7K lines of code

0 current contributors

over 5 years since last commit

4 users on Open Hub

Activity Not Available
5.0
 
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