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Open Dynamics Engine

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  Analyzed about 5 hours ago

ODE is an open source, high performance library for simulating rigid body dynamics. It is fully featured, stable, mature and platform independent with an easy to use C/C++ API. It has advanced joint types and integrated collision detection with friction. ODE is useful for simulating vehicles ... [More] , objects in virtual reality environments and virtual creatures. It is currently used in many computer games, 3D authoring tools and simulation tools. [Less]

156K lines of code

5 current contributors

about 1 month since last commit

23 users on Open Hub

Low Activity
4.22222
   
I Use This
Licenses: No declared licenses

jME Physics 2

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  Analyzed 13 days ago

jME Physics System provides an interface between jME (jMonkey Engine) and physics engines (currently ODE [Open Dynamics Engine], JOODE and PhysX).

0 lines of code

0 current contributors

0 since last commit

15 users on Open Hub

Activity Not Available
5.0
 
I Use This
Mostly written in language not available
Licenses: BSD-3-Clause

PySoy

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  Analyzed about 5 hours ago

PySoy is a cross-platform Python 3D game engine which enables developers to easily build and deploy games on the cloud. The engine is designed for OpenGL ES 2.0 to run virtually unmodified on most platforms including desktop clients, web browsers, and mobile devices. Game distribution is ... [More] greatly eased through the engine's "cloud gaming" design; its intended for the Python-based games to run on one or more servers and played without having to download the game. The purpose of the PySoy project is to enable more people to develop and more rapidly deploy high quality copyleft games. [Less]

148K lines of code

0 current contributors

almost 3 years since last commit

11 users on Open Hub

Inactive
5.0
 
I Use This

Derelict

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  Analyzed about 6 hours ago

Derelict is a collection of D bindings to C shared (dynamic) libraries which are useful for multimedia applications, with a heavy bias toward game development-related libraries.

56.4K lines of code

0 current contributors

almost 3 years since last commit

10 users on Open Hub

Inactive
4.6
   
I Use This

Apache Commons Math

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Claimed by Apache Software Foundation Analyzed about 6 hours ago

Commons Math is a library of lightweight, self-contained mathematics and statistics components addressing the most common problems not available in the Java programming language or Commons Lang. It provides implementations of major mathematical algorithms concerning statistics, linear algebra ... [More] , differential equations, optimization, root finding ... [Less]

186K lines of code

8 current contributors

1 day since last commit

8 users on Open Hub

Moderate Activity
5.0
 
I Use This

PAL (Physics Abstraction Layer)

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  Analyzed 12 days ago

PAL (physics abstraction layer) is a portable C++ physics abstraction API. It provides a unified interface to a number of physics engines (Bullet, ODE, PhysX...). This enables the use of multiple physics engines within one application. It is not just a simple physics wrapper, but provides an ... [More] extensible plug-in architecture for the physics system, as well as extended functionality for common simulation components. [Less]

0 lines of code

0 current contributors

0 since last commit

3 users on Open Hub

Activity Not Available
0.0
 
I Use This
Mostly written in language not available
Licenses: BSD-3-Clause

PVLE

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  Analyzed 2 months ago

PVLE is a lightweight cross-platform game engine (real-time visualisation/simulation engine), using OSG (OpenSceneGraph) and ODE (OpenDynamicsEngine) among other well-known libraries. It is cross-platform and written in C++. It differs from other engines in the way it uses existing code instead of ... [More] re-inventing things, and because it does not hide underlaying libraries. [Less]

20.8K lines of code

1 current contributors

8 months since last commit

3 users on Open Hub

Activity Not Available
0.0
 
I Use This
Licenses: Closed_Li..., gpl3_or_l...

Open Dynamics Engine bindings for Java

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  Analyzed about 3 years ago

Odejava project allows to use Open Dynamics Engine (ODE) with Java. A free, industrial quality library for simulating articulated rigid body dynamics - for example ground vehicles, legged creatures, and moving objects in VR environments. It's fast, flexible & robust. Built-in collision ... [More] detection. ODE is coded with C and Odejava wraps ODE native functions into Java. API is divided in lower level and higher level. Project also contains tools for binding Odejava into Xith3D, jME and Openmind scenegraph projects. Special thanks for William Dennis and Artur Matos for contributing into this project. See also http://odejava.org [Less]

24.8K lines of code

0 current contributors

about 9 years since last commit

3 users on Open Hub

Activity Not Available
3.0
   
I Use This
Licenses: No declared licenses

Spark - A generic physical simulator

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  Analyzed about 4 hours ago

Spark is a physical simulation system. The primary purpose of this system is to provide a *generic* simulator for different kinds of simulations. In these simulations, agents can participate as external processes.

324K lines of code

0 current contributors

about 2 years since last commit

3 users on Open Hub

Inactive
5.0
 
I Use This

Paratrooper

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  Analyzed about 13 hours ago

Tiny shooter game, remake of an original game by Greg Kuperberg (Orion Software - 1982), based on PVLE game engine ( http://pvle.sourceforge.net ).

7.73K lines of code

0 current contributors

over 8 years since last commit

2 users on Open Hub

Inactive
0.0
 
I Use This