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ibus

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  Analyzed 1 day ago

Ibus (Intelligent Input Bus) is an input-method framework.

91.1K lines of code

11 current contributors

9 days since last commit

292 users on Open Hub

Moderate Activity
4.04762
   
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xuggle

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  Analyzed 8 days ago

xu‧ggle (zŭ' gl) v. To freely encode, decode, and experience audio and video. With Xuggle you can write Java programs that decode or encode video. It incorporates FFMPEG, but adds a simpler interface that is safe to use from Java-like languages (e.g. garbage collection) and tries hard to make ... [More] sure usage of FFMPEG features doesn't crash a JVM. [Less]

2.45M lines of code

0 current contributors

almost 4 years since last commit

88 users on Open Hub

Inactive
4.66667
   
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GDCM

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  Analyzed 3 days ago

Grassroots DiCoM is a C++ library for DICOM medical files. It is accessible from Python, C#, Java and PHP. It supports RAW, JPEG, JPEG 2000, JPEG-LS, RLE and deflated transfer syntax. It comes with a super fast scanner implementation to quickly scan hundreds of DICOM files. It supports SCU network ... [More] operations (C-ECHO, C-FIND, C-STORE, C-MOVE). PS 3.3 & 3.6 are distributed as XML files. It also provides PS 3.15 certificates and password based mecanism to anonymize and de-identify DICOM datasets. [Less]

335K lines of code

19 current contributors

12 days since last commit

20 users on Open Hub

Moderate Activity
4.8
   
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Licenses: Apache-2.0, BSD-3-Clause

Apache Xerces Perl

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Claimed by Apache Software Foundation Analyzed over 10 years ago

XML::Xerces is the Perl API to the Apache project's Xerces XML parser. It is implemented using the Xerces C++ API, and it provides access to most of the C++ API from Perl. Because it is based on Xerces-C, XML::Xerces provides a validating XML parser that makes it easy to give your application the ... [More] ability to read and write XML data. Classes are provided for parsing, generating, manipulating, and validating XML documents. XML::Xerces is faithful to the XML 1.0 recommendation and associated standards (DOM levels 1, 2, and 3, SAX 1 and 2, Namespaces, and W3C XML Schema). The parser provides high performance, modularity, and scalability, and provides full support for Unicode. [Less]

191K lines of code

2 current contributors

over 10 years since last commit

12 users on Open Hub

Activity Not Available
5.0
 
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The SWORD Project

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Claimed by CrossWire Bible Society Analyzed 1 day ago

In short, the SWORD Project is an effort to create a software platform for research and study of God and His Word. The open source model is the basis of development, maximizing the rapid growth and features of this project by leveraging the contributions of many developers. Components of the project ... [More] include all types of Biblical texts and helps, a portable, platform-agnostic engine to access them, and a variety of front ends to bring this to as many users as possible. [Less]

103K lines of code

2 current contributors

13 days since last commit

12 users on Open Hub

Low Activity
3.25
   
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h5py

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  Analyzed 1 day ago

The h5py package is a Pythonic interface to the HDF5 binary data format. It lets you store huge amounts of numerical data, and easily manipulate that data from NumPy. For example, you can slice into multi-terabyte datasets stored on disk, as if they were real NumPy arrays. Thousands of datasets ... [More] can be stored in a single file, categorized and tagged however you want. H5py uses straightforward NumPy and Python metaphors, like dictionary and NumPy array syntax. You can iterate over datasets in a file, or check out the .shape or .dtype attributes of datasets; you don't need to know anything special about HDF5 to get started. Best of all, the files you create are in a standard binary format you can exchange with other people, including those who use programs like IDL and MATLAB. [Less]

9.11K lines of code

25 current contributors

3 days since last commit

9 users on Open Hub

Moderate Activity
0.0
 
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FIFE

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  Analyzed about 22 hours ago

The mission of the FIFE project is to create a cross platform game creation framework. Exact engine feature list changes over time, but the following lists the main guidelines for development * Games can be created with combination of engine, editor tools, game specific scripts and game content. * ... [More] Framework is not tied to any type of game (e.g. RTS, RPG), but instead provides flexible platform for all of them. * Framework supports different isometric views with addition of pure top-down view. * Instead of full 3D flexibility, engine focuses mainly on using high quality 2D graphics. This puts less demands on target platforms and also simplifies the framework and game development. * Purpose of the editor tools is to help to bind the game content with the engine and scripts. [Less]

143K lines of code

11 current contributors

3 months since last commit

8 users on Open Hub

Low Activity
4.6
   
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VIPS

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  Analyzed 1 day ago

The VIPS library/image processing system is well suited for larger than RAM true and false-colour images. VIPS can be used for image format conversion, colour calibration, image filtering, transformation and analysis, thumbnail generation, small object recognition and many other image processing ... [More] tasks. VIPS is well suited for medical and scientific research & development and batch image processing. It is not so good for retouching photographs. The system has two main parts: libvips is the library, and nip2 is the GUI. Both execute common image processing tasks faster than other image processing systems because of sophisticated memory/task management and multicore compatibility. VIPS runs in batch (command line) mode on *nix, Windows, Mac and other OSes. [Less]

147K lines of code

16 current contributors

3 days since last commit

6 users on Open Hub

High Activity
5.0
 
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Digital Forensics Framework

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  Analyzed about 1 year ago

A simple but powerful tool with a flexible module system which will help you in your digital forensics works, including file recovery due to error or crash, evidence research and analysis, etc. Digital Forensics Framework (DFF) provides a robust architecture and some handy modules.

1.74K lines of code

0 current contributors

about 5 years since last commit

5 users on Open Hub

Activity Not Available
5.0
 
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angel-engine

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  Analyzed over 2 years ago

Angel is a 2D game prototyping engine based on OpenGL and C++. Angel was originally made by a group of employees at Electronic Arts Los Angeles for use in a GameJam they were planning for April 2008. The source was opened in January 2009. Angel provides: * Actors (game objects with ... [More] color, shape, responses, attributes, etc.) * Texturing with Transparency * "Animations" (texture swapping at defined intervals) * Rigid-Body Physics * A clever programmer can do soft-body physics * Sound * Text Rendering with multiple fonts * Particle Systems * Some basic AI (state machine / pathfinding) * Config Files * Logging * Input from a mouse, keyboard, or Xbox 360 controller * Binding inputs from a config file * Python Scripting * In-Game Console [Less]

1.03M lines of code

0 current contributors

about 6 years since last commit

3 users on Open Hub

Activity Not Available
0.0
 
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