Tags : Browse Projects

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OGRE

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  Analyzed 16 days ago

OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible 3D engine written in C++ designed to make it easier and more intuitive for developers to produce applications utilizing hardware-accelerated 3D graphics. The class library abstracts all the details of using the underlying ... [More] system libraries like Direct3D and OpenGL and provides an interface based on world objects. [Less]

608K lines of code

36 current contributors

17 days since last commit

142 users on Open Hub

High Activity
4.78462
   
I Use This

Crazy Eddie's GUI System

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  Analyzed 3 months ago

A free library providing windowing and widgets for graphics APIs / engines where such functionality is not natively available, or severely lacking. The library is object orientated, written in C++, and targeted at games developers who should be spending their time creating great games, not building GUI sub-systems!

202K lines of code

11 current contributors

4 months since last commit

56 users on Open Hub

Activity Not Available
4.15
   
I Use This

MyGUI

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  Analyzed about 4 hours ago

MyGUI is multilayer and overlappable GUI System.

230K lines of code

5 current contributors

8 days since last commit

16 users on Open Hub

Very Low Activity
5.0
 
I Use This

Thousand Parsec KDE Client

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Claimed by KDE Analyzed 9 days ago

Thousand Parsec KDE client. Thousand Parsec has been discontinued since 2012. Try the FreeOrion project instead.

3.7K lines of code

1 current contributors

about 2 months since last commit

11 users on Open Hub

Very Low Activity
5.0
 
I Use This

OgreAL

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  Analyzed 15 days ago

OgreAL is an OpenAL extension for the Ogre Rendering Engine that allows the user to seamlessly integrate audio into their games and 3D applications.

0 lines of code

0 current contributors

0 since last commit

10 users on Open Hub

Activity Not Available
5.0
 
I Use This
Mostly written in language not available
Licenses: LGPL

OpenDungeons

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  Analyzed 2 months ago

Open Dungeons is an open source game based on the Dungeon Keeper series of games with a different story and new creatures.

73.7K lines of code

7 current contributors

5 months since last commit

9 users on Open Hub

Activity Not Available
5.0
 
I Use This

realXtend Tundra

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  Analyzed 2 months ago

RealXtend Tundra (ex-Naali) is a scriptable 3D internet application development platform. It is aimed primarily for application developers, as a platform for creating networked 3D worlds with customized content.

325K lines of code

0 current contributors

about 2 years since last commit

9 users on Open Hub

Activity Not Available
5.0
 
I Use This
Licenses: Apache-2.0, BSD-2-Clause

Ogitor

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  Analyzed about 5 hours ago

OGITOR is an attempt to build a general purpose editor to quickly create scenes which can then loaded in an OGRE application for both rapid prototyping purposes and also supplying a WYSWYG editor environment for OGRE.

312K lines of code

0 current contributors

over 2 years since last commit

7 users on Open Hub

Inactive
5.0
 
I Use This

OpenMW

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  Analyzed 2 days ago

OpenMW is an attempt to reimplement the game Morrowind using open source tools. It is written in C++ and uses Ogre for graphics and OpenAL for audio. You must own Morrowind to use OpenMW.

227K lines of code

55 current contributors

4 days since last commit

7 users on Open Hub

High Activity
5.0
 
I Use This

Gnoll

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  Analyzed 14 days ago

Gnoll is a free 3d action/rpg game engine.

0 lines of code

0 current contributors

0 since last commit

5 users on Open Hub

Activity Not Available
4.75
   
I Use This
Mostly written in language not available
Licenses: GPL-2.0+