Tags : Browse Projects

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OGRE

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  Analyzed about 3 hours ago

OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible 3D engine written in C++ designed to make it easier and more intuitive for developers to produce applications utilizing hardware-accelerated 3D graphics. The class library abstracts all the details of using the underlying ... [More] system libraries like Direct3D and OpenGL and provides an interface based on world objects. [Less]

639K lines of code

35 current contributors

about 18 hours since last commit

140 users on Open Hub

High Activity
4.78462
   
I Use This

Crazy Eddie's GUI System

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  Analyzed about 9 hours ago

A free library providing windowing and widgets for graphics APIs / engines where such functionality is not natively available, or severely lacking. The library is object orientated, written in C++, and targeted at games developers who should be spending their time creating great games, not building GUI sub-systems!

202K lines of code

11 current contributors

about 1 month since last commit

56 users on Open Hub

Moderate Activity
4.15
   
I Use This

Irrlicht Engine

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  Analyzed 1 day ago

The Irrlicht Engine is a high performance real-time 3D engine written and usable in C++, and also available for .NET languages. It is completely cross-platform, using D3D, OpenGL, and its own software renderers.

352K lines of code

4 current contributors

20 days since last commit

37 users on Open Hub

Moderate Activity
4.125
   
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Axiom 3D

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  Analyzed about 3 years ago

The Axiom Engine Project is a fully object oriented game engine development effort using C# and the Microsoft.Net or Mono platform to create an easy to use, flexible, extendable, and powerful engine that allows for rapid development of games for various genres.

540K lines of code

0 current contributors

about 4 years since last commit

17 users on Open Hub

Activity Not Available
4.28571
   
I Use This

m0d_s0beit_sa

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  Analyzed over 1 year ago

Multi-purpose cheat tool for Grand Theft Auto San Andreas and San Andreas Multiplayer

60.9K lines of code

0 current contributors

almost 6 years since last commit

12 users on Open Hub

Activity Not Available
5.0
 
I Use This
Licenses: CC-BY-SA-3.0, GPL-3.0+

OpenGUI

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  Analyzed about 2 months ago

Extendable widget based GUI framework for 3D applications. Works with any graphics API or render engine. Comes with reference implementations for OpenGL and the Ogre rendering engine. Library is written in C++, aimed at game developers.

22.6K lines of code

0 current contributors

over 10 years since last commit

4 users on Open Hub

Activity Not Available
0.0
 
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Brahma

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  Analyzed over 6 years ago

Brahma is a library written for the .NET platform, to provide high-level access to graphical and general purpose processing on the GPU. It eliminates the need for a shading language, generating shader code directly from IL at runtime.

7.5K lines of code

0 current contributors

about 9 years since last commit

3 users on Open Hub

Activity Not Available
5.0
 
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Lol engine and tools

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  Analyzed about 1 year ago

The Lol engine and tools are a highly portable collection of frameworks and utilities for graphics rendering and physics simulation targeting games and graphics tools.

355K lines of code

5 current contributors

over 1 year since last commit

3 users on Open Hub

Activity Not Available
0.0
 
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Kochol Game Engine

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  Analyzed 6 months ago

Kochol Game Engine(KGE) is an object-oriented hardware accelerated 3D Game engine. Easy to use and powerful engine for cutting edge games.

170K lines of code

0 current contributors

almost 3 years since last commit

3 users on Open Hub

Activity Not Available
5.0
 
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Urho3D

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  Analyzed about 17 hours ago

A lightweight, cross platform rendering and game engine implemented in C++ and released under the MIT license.

237K lines of code

58 current contributors

1 day since last commit

2 users on Open Hub

High Activity
5.0
 
I Use This