Tags : Browse Projects

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OGRE

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  Analyzed 5 months ago

OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible 3D engine written in C++ designed to make it easier and more intuitive for developers to produce applications utilizing hardware-accelerated 3D graphics. The class library abstracts all the details of using the underlying ... [More] system libraries like Direct3D and OpenGL and provides an interface based on world objects. [Less]

616K lines of code

35 current contributors

8 months since last commit

140 users on Open Hub

Activity Not Available
4.78462
   
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Crazy Eddie's GUI System

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  Analyzed 5 months ago

A free library providing windowing and widgets for graphics APIs / engines where such functionality is not natively available, or severely lacking. The library is object orientated, written in C++, and targeted at games developers who should be spending their time creating great games, not building GUI sub-systems!

211K lines of code

11 current contributors

8 months since last commit

56 users on Open Hub

Activity Not Available
4.15
   
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Irrlicht Engine

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  Analyzed about 1 month ago

The Irrlicht Engine is a high performance real-time 3D engine written and usable in C++, and also available for .NET languages. It is completely cross-platform, using D3D, OpenGL, and its own software renderers.

351K lines of code

4 current contributors

about 2 months since last commit

37 users on Open Hub

Activity Not Available
4.125
   
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Axiom 3D

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  Analyzed over 2 years ago

The Axiom Engine Project is a fully object oriented game engine development effort using C# and the Microsoft.Net or Mono platform to create an easy to use, flexible, extendable, and powerful engine that allows for rapid development of games for various genres.

540K lines of code

0 current contributors

over 3 years since last commit

17 users on Open Hub

Activity Not Available
4.28571
   
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m0d_s0beit_sa

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  Analyzed 11 months ago

Multi-purpose cheat tool for Grand Theft Auto San Andreas and San Andreas Multiplayer

60.9K lines of code

0 current contributors

over 5 years since last commit

12 users on Open Hub

Activity Not Available
5.0
 
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Licenses: CC-BY-SA-3.0, GPL-3.0+

OpenGUI

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  Analyzed 13 days ago

Extendable widget based GUI framework for 3D applications. Works with any graphics API or render engine. Comes with reference implementations for OpenGL and the Ogre rendering engine. Library is written in C++, aimed at game developers.

22.6K lines of code

0 current contributors

about 10 years since last commit

4 users on Open Hub

Inactive
0.0
 
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slimdx

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  Analyzed 11 months ago

SlimDX is a free open source framework that enables developers to easily build DirectX applications using .NET technologies such as C#, VB.NET, and IronPython. It is designed to be an efficient, simple, and lean wrapper that fully encompasses all of Microsoft's gaming and multimedia technologies and ... [More] exposes them to managed code. All of the code is under the MIT/X11 license, and all content is under the Creative Commons Attribution-Share Alike license. Please note that while SlimDX is similar to Managed DirectX, it is NOT intended to be the same API. More information, as well as documentation and other support, can be found at our homepage at http://slimdx.org. SlimDX currently supports: Direct3D 9 Direct3D 9 Ex Direct3D 10 Direct3D 10.1 Direct3D 11 DXGI DirectInput 8 DirectSound 8 XInput RawInput XAudio2 X3DAudio XAPO Direct2D DirectWrite An extensive math library Various pieces of Windows Multimedia In addition, check out these other loosely related projects: SlimTune - Free and open source profiler for .NET. SlimGen - Experimental ASM injection software for .NET assemblies. SlimBuffer - Unmanaged memory buffer component. SlimMath - Completely managed 3D vector math library. [Less]

426K lines of code

0 current contributors

about 4 years since last commit

4 users on Open Hub

Activity Not Available
5.0
 
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Brahma

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  Analyzed about 6 years ago

Brahma is a library written for the .NET platform, to provide high-level access to graphical and general purpose processing on the GPU. It eliminates the need for a shading language, generating shader code directly from IL at runtime.

7.5K lines of code

0 current contributors

over 8 years since last commit

3 users on Open Hub

Activity Not Available
5.0
 
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Kochol Game Engine

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  Analyzed 7 months ago

Kochol Game Engine(KGE) is an object-oriented hardware accelerated 3D Game engine. Easy to use and powerful engine for cutting edge games.

170K lines of code

0 current contributors

over 2 years since last commit

3 users on Open Hub

Activity Not Available
5.0
 
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Lol engine and tools

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  Analyzed 8 months ago

The Lol engine and tools are a highly portable collection of frameworks and utilities for graphics rendering and physics simulation targeting games and graphics tools.

355K lines of code

5 current contributors

11 months since last commit

3 users on Open Hub

Activity Not Available
0.0
 
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