Tags : Browse Projects

Select a tag to browse associated projects and drill deeper into the tag cloud.

UFO: Alien Invasion

Compare

  No analysis available

UFO: Alien Invasion is a strategy game featuring tactical combat against hostile alien forces which are about to infiltrate earth at this very moment. You are in command of a small special unit which has been founded to face the alien strike force. To be successful on the long run, you will also ... [More] have to have a research team study the aliens and their technologies in order to learn as much as possible about their technology, their goals and the aliens themselves. [Less]

0 lines of code

2 current contributors

0 since last commit

43 users on Open Hub

Activity Not Available
4.6
   
I Use This
Mostly written in language not available
Licenses: ccbysa3-0, gpl

FreeOrion

Compare

  Analyzed about 13 hours ago

Master of Orion-inspired turn-based game of epic space strategy that builds on the classic '4X' model by incorporating the nation-building elements of games such as Europa Universalis 2 and a versatile tactical combat engine. While its modular design allows for a significant degree of ... [More] customization of the game engine and the story elements by the community. The FreeOrion team is dedicated to the construction of a living, breathing universe in a 'grand campaign' model. [Less]

243K lines of code

25 current contributors

6 days since last commit

15 users on Open Hub

High Activity
4.33333
   
I Use This
Licenses: Creative_..., gpl

Thousand Parsec KDE Client

Compare

Claimed by KDE Analyzed 4 months ago

Thousand Parsec KDE client. Thousand Parsec has been discontinued since 2012. Try the FreeOrion project instead.

3.7K lines of code

1 current contributors

over 5 years since last commit

11 users on Open Hub

Activity Not Available
5.0
 
I Use This
Licenses: gpl3_or_l..., lgpl

ja2-stracciatella

Compare

  Analyzed about 7 hours ago

A port of Jagged Alliance 2 to SDL and thus to other platforms SDL supports. The code undergone massive cleanups, reduction and a basic port to C++. Also some vanilla source bugs are being fixed, so the project is named stracciatella, where those bugfixes are the pieces of chocolate in vanilla.

303K lines of code

10 current contributors

8 days since last commit

2 users on Open Hub

Moderate Activity
5.0
 
I Use This

RPGER

Compare

  No analysis available

Top down isometric perspective tactical strategy oriented online game.

0 lines of code

0 current contributors

0 since last commit

1 users on Open Hub

Activity Not Available
0.0
 
I Use This
Mostly written in language not available
Licenses: No declared licenses

LordsAWar!

Compare

  Analyzed 30 days ago

A turn-based strategy game where up to 8 players strive for control of as many cities as possible. Produce new armies in cities to conquer nearby cities. Using the income from those cities, make more armies to take more cities. Send a hero to a temple to get a quest, or maybe search a nearby ruin instead.

163K lines of code

0 current contributors

almost 9 years since last commit

0 users on Open Hub

Inactive
0.0
 
I Use This
Licenses: gpl, gpl3_or_l...

Battle Overseas: Charged!

Compare

  Analyzed 1 day ago

Battle Overseas: Charged! is the evolution of the traditional game of Battleship, with new power-ups, special items, and a really nice graphic environment. Just download it, give a friend your IP and have fun!

6.23K lines of code

0 current contributors

almost 16 years since last commit

0 users on Open Hub

Inactive
5.0
 
I Use This

Tactics Squad

Compare

  Analyzed about 5 hours ago

Tactics Squad is a real-time tactical game in which the player manages a squad of soldiers in a futuristic environment. It is intended to be a very fun game, focusing mainly on gameplay more than eye candy.

14.3K lines of code

0 current contributors

over 16 years since last commit

0 users on Open Hub

Inactive
0.0
 
I Use This

Domini Terrae

Compare

  No analysis available

Domini Terrae (Earth's Lords) will be a tactical game. The game'll permits to control a lot of aspects of countries they own. Every region provides some raw materials and have some structures. So for example in a region you can produce Iron and the costruct and a forge to create swords. Then you can ... [More] give swords to soldiers. The engine will be very general and be used with differents ambientations: Medieval, Futuristic, II World War. [Less]

0 lines of code

0 current contributors

0 since last commit

0 users on Open Hub

Activity Not Available
0.0
 
I Use This
Mostly written in language not available
Licenses: gpl