Tags : Browse Projects

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Axiom 3D

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  Analyzed almost 5 years ago

The Axiom Engine Project is a fully object oriented game engine development effort using C# and the Microsoft.Net or Mono platform to create an easy to use, flexible, extendable, and powerful engine that allows for rapid development of games for various genres.

540K lines of code

0 current contributors

almost 6 years since last commit

17 users on Open Hub

Activity Not Available
4.28571
   
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Mono.Xna

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  Analyzed about 21 hours ago

Mono.XNA is a cross platform implementation of the XNA gaming framework. It runs on Windows, MacOS and Linux using OpenGL for 3D support.

0 lines of code

0 current contributors

0 since last commit

10 users on Open Hub

Activity Not Available
3.4
   
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Mostly written in language not available
Licenses: mit

Farseer Physics Engine

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  Analyzed about 10 hours ago

The Farseer Physics Engine is an easy to use 2D physics engine designed for Microsoft’s *XNA* and *Silverlight* platforms. The Farseer Physics Engine focuses on simplicity, useful features, and enabling the creation of fun, dynamic games.

0 lines of code

0 current contributors

0 since last commit

3 users on Open Hub

Activity Not Available
0.0
 
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Mostly written in language not available
Licenses: No declared licenses

Brahma

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  Analyzed 7 months ago

Brahma is a library written for the .NET platform, to provide high-level access to graphical and general purpose processing on the GPU. It eliminates the need for a shading language, generating shader code directly from IL at runtime.

0 lines of code

0 current contributors

0 since last commit

3 users on Open Hub

Activity Not Available
5.0
 
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Mostly written in language not available
Licenses: eclipse

YNA Framework

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  Analyzed almost 3 years ago

YNA is a game Framework for XNA or MonoGame who allow you to quickly create prototypes and games. It is mainly inspired by Flixel, an ActionScript 3 Framework for 2D part and a bit by Three.js for 3D. YNA is not designed for a specific type of game, so you can use it for 2D or 3D. You can make a ... [More] really simple game or a more complex game. If you wan't to use YNA on your current XNA/MonoGame project this is pretty simple, after referenced Yna.{plateform}.dll, you just have to replace Game by YnGame in your Game Class and you have access of all the features of YNA. [Less]

27.2K lines of code

0 current contributors

over 4 years since last commit

2 users on Open Hub

Activity Not Available
5.0
 
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BlueLine Games

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  Analyzed almost 5 years ago

The license is not finished being written down. The gist of it will be that the source is open, but you can't use it to make any games that are knockoffs or derivatives of the games that are built on the platform (or licensed to be built in the future) by BlueLine. This is partially out of respect ... [More] for the wishes of the board-game designers who have licensed the use of their IP to create these games. It's awesome that they're letting the source be open, so please don't be a jerk. :) This open source is intended to be used by developers to make different board games (since it is very extensible). [Less]

64K lines of code

0 current contributors

almost 6 years since last commit

2 users on Open Hub

Activity Not Available
4.5
   
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Licenses: No declared licenses

Panther Game Engine

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  Analyzed about 23 hours ago

Panther game engine is being developed as part of a class on game engine development at Chapman University 2009/2010. Development continues through May of 2010.

64K lines of code

0 current contributors

almost 8 years since last commit

2 users on Open Hub

Inactive
0.0
 
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Nuclex Framework

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  Analyzed about 7 hours ago

Carefully designed class libraries for game development. Through clear separation of concerns, components are both lean and easy to understand while also serving as flexible building blocks that can be integrated and combined freely. Functionality for Unity includes a lean dependency injector, a ... [More] struct-filling input mapper, a modular actor system with specializations, head controllers supporting mouse look, VR and AI, XML settings/state save system with tamper detection and more. Functionality for native C++ includes a file system abstraction with multi-threaded access to files in .zip and .7z archives, binary and XML serialization system, 3D API abstraction with transparent switching of graphics APIs, input device abstraction with framerate-independent threaded polling and more. [Less]

0 lines of code

0 current contributors

0 since last commit

2 users on Open Hub

Activity Not Available
4.5
   
I Use This
Mostly written in language not available
Licenses: common_pu...

blackout

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  No analysis available

This is a game where the object is to turn off off the lights.

0 lines of code

0 current contributors

0 since last commit

1 users on Open Hub

Activity Not Available
0.0
 
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Mostly written in language not available
Licenses: gpl3_or_l...

Conjurer

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  Analyzed over 3 years ago

Conjurer is a collection of my personal utilities for XNA Framework, which is primarily used for a games development. Currently I'm using it in https://www.ohloh.net/p/digger-net project.

226 lines of code

0 current contributors

about 7 years since last commit

1 users on Open Hub

Activity Not Available
0.0
 
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