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OGRE

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  No analysis available

OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible 3D engine written in C++ designed to make it easier and more intuitive for developers to produce applications utilizing hardware-accelerated 3D graphics. The class library abstracts all the details of using the underlying ... [More] system libraries like Direct3D and OpenGL and provides an interface based on world objects. [Less]

0 lines of code

23 current contributors

0 since last commit

142 users on Open Hub

Activity Not Available
4.77273
   
I Use This
Mostly written in language not available
Licenses: mit

LuxRender

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  No analysis available

LuxRender is a free software rendering system for photo-realistic and physicaly unbiased image synthesis. It is written in C++ and built around PBRT, providing a flexible ray tracing core and an extensible object-oriented design. Our goal is to extend PBRT into a complete renderer for artistic ... [More] use, including : - Flexible multi-threading of integrators - GUI with real time tonemapping controls, renderer configuration dialogs, etc... - Robust scene file format and API, exporters for Blender and other 3D packages - Speed optimisations with SSE/SIMD implementation - Semi-programmabe shading/materials & GUI material editor(s) - Physical sky/daylight model - etc... [Less]

0 lines of code

0 current contributors

0 since last commit

20 users on Open Hub

Activity Not Available
4.72727
   
I Use This
Mostly written in language not available
Licenses: gpl3

Ardor3D

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  Analyzed about 21 hours ago

Ardor3D is a professionally oriented, Java based 3D graphics engine.

198K lines of code

1 current contributors

2 months since last commit

9 users on Open Hub

Very Low Activity
4.0
   
I Use This

Xith3D

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  Analyzed 1 day ago

The Xith3d project consists of powerful middleware consisting of a scenegraph and an extensible renderer. The goal is to create a lean and performative scenegraph and renderer while at the same time allowing for extensions and enchancements to all stages of the rendering pipeline. You can think of ... [More] it as a 3D engine. It allows to create games, or any application requiring a 3D visualization. It's versatile, usable with JOGL or LWJGL, embeddable in AWT, Swing, SWT (Eclipse). It has support for physics engine (JOODE), and many development facilities. It's fast and easy-to-use. [Less]

123K lines of code

0 current contributors

over 9 years since last commit

9 users on Open Hub

Inactive
3.66667
   
I Use This

Aqsis Renderer

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  Analyzed 1 day ago

Aqsis is a cross-platform photorealistic 3D rendering solution, based on the RenderMan interface standard defined by Pixar Animation Studios. Focusing on stability and production usage, features include constructive solid geometry, depth-of-field, extensible shading engine (DSOs), instancing ... [More] , level-of-detail, motion blur, NURBS, procedural plugins, programmable shading, subdivision surfaces, subpixel displacements and more. [Less]

161K lines of code

0 current contributors

over 9 years since last commit

8 users on Open Hub

Inactive
4.66667
   
I Use This
Licenses: No declared licenses

Equalizer - Parallel Rendering

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  Analyzed about 11 hours ago

Equalizer is an open source programming interface and resource management system for scalable OpenGL applications. An Equalizer application can run unmodified on any visualization system, from a singlepipe workstation to large scale graphics clusters and multi-GPU workstations. Equalizer is built ... [More] upon a parallel OpenGL-based programming interface solving problems that are common to any multipipe application. The API is minimally invasive, making application porting as easy as possible while delivering maximum performance. [Less]

383K lines of code

1 current contributors

5 months since last commit

4 users on Open Hub

Very Low Activity
5.0
 
I Use This
Licenses: BSD-3-Clause, lgpl

Moonlight|3D

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  No analysis available

Moonlight|3D is a free modern, flexible and extensible modelling and animation tool developed by a small but dedicated team. The goal is to provide a tool that is capable of turning even the most advanced and challenging projects of artists and technical artists into reality. We understand that ... [More] this project is by its very nature a huge undertaking. We have chosen to make clean design, good usability and solid implementation of features our highest priority goals and we have already successfully, albeit slowly, pursued that road for several years. In order to speed up the progress of our development efforts we open up the project to the general public and we hope to attract the support of many developers and users, bringing the project forward faster. [Less]

0 lines of code

0 current contributors

0 since last commit

3 users on Open Hub

Activity Not Available
3.0
   
I Use This
Mostly written in language not available
Licenses: lgpl

Kochol Game Engine

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  Analyzed about 9 hours ago

Kochol Game Engine(KGE) is an object-oriented hardware accelerated 3D Game engine. Easy to use and powerful engine for cutting edge games.

175K lines of code

0 current contributors

almost 6 years since last commit

3 users on Open Hub

Inactive
5.0
 
I Use This

Castle Game Engine

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  Analyzed 4 months ago

Cross-platform 3D and 2D game engine using modern Object Pascal language (FPC, Lazarus). Very cross-platform (standalone: Windows, Linux, Mac OS X, more; mobile: Android, iOS; web browser plugin). Extensible system of 3D objects, with out-of-the-box levels, items, intelligent creatures and more. ... [More] Processing and optimized rendering of 3D and 2D models (in X3D, VRML, Collada, Spine JSON and other formats). Animation, collision detection, 3D sound. Many graphic features like shadows, bump mapping, mirrors, screen effects, shaders. Also home of view3dscene, a full-featured VRML/X3D browser and viewer for other 3D and 2D models. [Less]

3.93M lines of code

4 current contributors

4 months since last commit

2 users on Open Hub

Activity Not Available
5.0
 
I Use This

Java 3D Core Utilities

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  Analyzed 1 day ago

The Java 3D core utilities

59.7K lines of code

1 current contributors

over 5 years since last commit

2 users on Open Hub

Inactive
5.0
 
I Use This