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Xith3D

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  Analyzed 1 day ago

The Xith3d project consists of powerful middleware consisting of a scenegraph and an extensible renderer. The goal is to create a lean and performative scenegraph and renderer while at the same time allowing for extensions and enchancements to all stages of the rendering pipeline. You can think of ... [More] it as a 3D engine. It allows to create games, or any application requiring a 3D visualization. It's versatile, usable with JOGL or LWJGL, embeddable in AWT, Swing, SWT (Eclipse). It has support for physics engine (JOODE), and many development facilities. It's fast and easy-to-use. [Less]

123K lines of code

0 current contributors

over 9 years since last commit

9 users on Open Hub

Inactive
3.66667
   
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gazebosim

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  No analysis available

Gazebo is a multi-robot simulator for outdoor environments.

0 lines of code

22 current contributors

0 since last commit

4 users on Open Hub

Activity Not Available
0.0
 
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Mostly written in language not available
Licenses: apache_2

AllBinary Platform

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  Analyzed about 5 hours ago

The AllBinary Platform contains the following: : AllBinary Game Development Kit (http://allbinarygames.appspot.com) includes the AllBinary Multi-Platform Development Kit : Freeblisket/Weblisket E-Commerce Solution (http://www.allbinary.com) : AllBinary Input Automation : AllBinary Vector ... [More] Graphics Tool : AllBinary Sprite Tool : And Everything Else AllBinary. [Less]

261K lines of code

0 current contributors

1 day since last commit

2 users on Open Hub

Very Low Activity
3.0
   
I Use This
Licenses: No declared licenses

Sefirs

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  Analyzed about 13 hours ago

Sefirs provides a Java Thread-like class that executes over simulated time. Time units are user-definable, there is no time quanta, and neither changes to the VM nor pre-processing (like bytecode re-writers) are required. Sefirs accomplishes this by providing a framework for native thread-based continuations in Java.

4.42K lines of code

0 current contributors

over 14 years since last commit

2 users on Open Hub

Inactive
5.0
 
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Ignition Gazebo

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  No analysis available

Ignition Gazebo is an open source robotics simulator. Through Ignition Gazebo users have access to high fidelity physics, rendering, and sensor models. Additionally, users and developers have multiple points of entry to simulation including a graphical user interface, plugins, and asynchronous ... [More] message passing and services. Ignition Gazebo is derived from Gazebo, and represents over 16 years of development and experience in robotics and simulation. This library is part of the Ignition Robotics project. [Less]

0 lines of code

12 current contributors

0 since last commit

1 users on Open Hub

Activity Not Available
0.0
 
I Use This
Mostly written in language not available
Licenses: apache_2

CAST II Engine

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  Analyzed about 1 hour ago

CAST II is a free, open source game engine (not only a graphics one) for Delphi and Free Pascal

159K lines of code

0 current contributors

over 11 years since last commit

1 users on Open Hub

Inactive
0.0
 
I Use This
Licenses: lgpl21, mozilla_p...

m-a-d-n-e-s-s

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  Analyzed about 5 hours ago

MADNESS provides a high-level environment for the solution of integral and differential equations in many dimensions using adaptive, fast methods with guaranteed precision based on multi-resolution analysis and novel separated representations. There are three main components to MADNESS. At the ... [More] lowest level is a new petascale parallel programming environment that increases programmer productivity and code performance/scalability while maintaining backward compatibility with current programming tools such as MPI and Global Arrays. The numerical capabilities built upon the parallel tools provide a high-level environment for composing and solving numerical problems in many (1-6+) dimensions. Finally, built upon the numerical tools are new applications with initial focus upon chemistry, atomic and molecular physics, material science, and nuclear structure. Please look in the wiki for more information and project activity. Getting the sourceAnonymous, read-only source checkout: svn checkout http://m-a-d-n-e-s-s.googlecode.com/svn/local/trunk m-a-d-n-e-s-s-read-onlyDevelopers, please see the wiki Subversion page for instructions. Underneath the hoodIf you would like a glimpse at what's going on under the hood have a look at this call graph generated using the Google perftools. It nicely shows how work is funneled through the task-queue and how about 50% of the time is spent in the optimized matrix routines. The calculation computed the energy and gradient for di-nitrogen using the local density approximation on a two-core Thinkpad x61t. FundingThe developers gratefully acknowledge the support of the Department of Energy, Office of Science, Office of Basic Energy Sciences and Office of Advanced Scientific Computing Research, under contract DE-AC05-00OR22725 with Oak Ridge National Laboratory. The developers gratefully acknowledge the support of the National Science Foundation under grant 0509410 to the University of Tennessee in collaboration with The Ohio State University (P. Sadayappan). The MADNESS parallel runtime and parallel tree-algorithms include concepts and software developed under this project. The developers gratefully acknowledge the support of the National Science Foundation under grant NSF OCI-0904972 to the University of Tennessee. The solid state physics and multiconfiguration SCF capabilities are being developed by this project. The developers gratefully acknowledge the support of the Defense Advanced Research Projects Agency (DARPA) under subcontract from Argonne National Laboratory as part of the High-Productivity Computer Systems (HPCS) language evaluation project. [Less]

484K lines of code

7 current contributors

19 days since last commit

1 users on Open Hub

Moderate Activity
0.0
 
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duality

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  Analyzed 1 day ago

a 2D Game Development Framework

163K lines of code

10 current contributors

over 2 years since last commit

1 users on Open Hub

Inactive
5.0
 
I Use This

ReactPhysics3D

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  Analyzed about 12 hours ago

ReactPhysics3D is an open source C++ physics engine library that can be used in 3D simulations and games. The library is released under the ZLib license. ReactPhysics3D contains the following features : - Rigid body dynamics - Discrete collision detection - Collision shapes (Sphere, Box ... [More] , Cone, Cylinder, Capsule, Convex Mesh) - Multiple collision shapes per body - Broadphase collision detection (Dynamic AABB Tree) - Narrowphase collision detection (GJK/EPA) - Collision response and friction (Sequential Impulses Solver) - Joints (Ball and Socket, Hinge, Slider, Fixed) - Collision filtering with categories - Ray casting - Sleeping technique for inactive bodies - Integrated Profiler - Multi-platform (Windows, Linux, Mac OS X) - Documentation (User manual and Doxygen API) [Less]

-25 lines of code

1 current contributors

7 days since last commit

1 users on Open Hub

Moderate Activity
0.0
 
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PixelLight

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  Analyzed about 13 hours ago

PixelLight is a cross-platform application framework for any kind of 3D applications like games, interactive simulations or visualizations. It's based on a highly flexible scene graph system that allows you to compose and visualize any type of 3D scene for your application. PixelLight is written ... [More] in C++ and has been designed with flexibility and extensibility as one of it's main goals. Therefore, it's not only a 3D engine, but a consistent framework that allows you to combine all the components that you need for your application without having to care about the differences of the actual libraries, APIs or operating systems that you are using. The underlying systems and libraries are abstracted by a powerful reflection and component system. [Less]

416K lines of code

0 current contributors

over 11 years since last commit

1 users on Open Hub

Inactive
5.0
 
I Use This